Demographics

The group's strong preference for in-store experiences challenges digital-first playbooks.

TikTok, Instagram, and Snapchat split teen intent: Each platform plays a distinct role in teens’ lives, demanding marketers deliver platform-specific strategies.

While other generations have reduced their housing mobility, banks should note this generation’s flexibility.

93% make short- and long-term health changes from tracker data, outpacing older cohorts and redefining what effective apps must deliver.

While big banks’ hybrid approach gives them an advantage, smaller, newer competitors can still gain ground.

The two generations are redefining financial responsibility, and banks must keep up.

Millennials lead in online health purchases, but brands still need to compete with trusted reviews, active engagement, and clear value and convenience.

Close to 40% are familiar with the concept of healthspan and are actively building the foundation for healthier aging.

How can marketers take advantage of second-screen viewing during live sports events like the upcoming FIFA World Cup?

AI adoption hits human wall: 44% of Gen Zers sabotage AI plans despite productivity benefits as job fears outweigh utility and turn adoption into a labor standoff.

YouTube is the top platform for watching creators across every demographic of US children, according to a February report from Precisify.

Banks have lost their place in financial education for young consumers.

Ogilvy's global survey found that the consumers who choose their favorite brand 75% of the time or more aren't primarily motivated by rewards mechanics. Instead, they're motivated by something harder to manufacture: The belief that the brand actually shares their values, improves their lives, and understands their world.

It aims to win lifelong family loyalty with new baby boutiques and concierge services.

Millennials are more likely than Gen Z to use a second screen during 2026 World Cup matches. Some 78% are at least somewhat likely to split their attention during games, according to a July 2025 survey from ThinkNow Research.

Kids 7–14 sway clothing, food, and digital buys as social media fuels early brand pull.