Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming

XBOX and the convergence of entertainment: Rethinking engagement through gaming

Article
Jul 28, 2026

At Cannes Lions 2026, Jonathan Stringfield, Vice President, Microsoft Advertising & Gaming Business Leadership, met up with EMARKETER’s Max Willens at our Cannes studio to discuss gaming’s evolution into one of the most influential entertainment and cultural ecosystems,

US Ad Spending vs. Time Spent 2026

US Ad Spending vs. Time Spent 2026

Report
Jul 22, 2026

Advertisers are pouring money into channels that don’t match where consumers spend their time. This report reveals the biggest gaps across media, devices, and platforms—and where missed opportunities may lie.

Best Buy is turning stores into its biggest marketing asset

Article
Jul 10, 2026

Best Buy's latest campaign, “Believing is Seeing,” tackles a challenge many marketers of emerging technology face: Some products simply don't translate through a screen. Through TV, creators, partnerships, and in-store experiences, the campaign aims to bring RGB LED technology to life.

US Time Spent With Media H2 2026 Update

US Time Spent With Media H2 2026 Update

Report
Jun 25, 2026

Media consumption is climbing again after years of slower growth, thanks partly to genAI. New forecasts reveal how AI, streaming video, live sports, and converged TV are reshaping how US adults spend their time—and driving more screen time in the process.

Infopack: Toys 2026

Infopack: Toys 2026

Report
May 08, 2026

US toy and hobby retail sales will grow steadily through 2030, but the real momentum is online. Ecommerce growth will outpace the retail market as its role in the category continues to expand.

US Ad Spending 2026

US Ad Spending 2026

Report
Apr 27, 2026

Ad spending will surge in 2026 as AI-driven gains and a packed events calendar offset mounting economic strain. Social will lead the way as Meta overtakes Google in net revenues and the wider ad industry closes in on the half-trillion-dollar milestone.

The Gaming Advertising​ Opportunity

The Gaming Advertising​ Opportunity

Report
Feb 27, 2026

Gamers are highly engaged, span all demographics, and are increasingly receptive to ads. Yet gaming remains one of the most undermonetized channels in digital advertising.​

US Time Spent With Media 2026

US Time Spent With Media 2026

Report
Feb 13, 2026

Media habits keep evolving as digital gains ground faster than traditional declines. Video is absorbing more attention, screens are doing more of the work, and the central battle is for a share of limited consumer time.

Gen Alpha kids are spending more extended time on mobile than any other device

Gen Alpha kids are spending more extended time on mobile than any other device

Article
Feb 02, 2026

61% of US Gen Alpha children spend 2 or more hours daily on mobile devices, the highest multi-hour usage rate across all platforms, according to August 2025 data from Morning Consult.

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Microsoft brings preroll ads to video games

Microsoft brings preroll ads to video games

Article
Jan 22, 2026

Microsoft’s in-game advertising dream gets its first test via two minutes of preroll ads per hour of cloud gaming playtime.

Game ad revenues grow, but spending falls behind consumer attention

Article
Dec 26, 2025

Gaming ads offer high engagement in a market that is underutilized relative to its potential.

US Forecast Trends to Watch in 2026

US Forecast Trends to Watch in 2026

Report
Dec 18, 2025

This report presents five of the most intriguing and/or under-the-radar forecasts for 2026 that businesses should be aware of, as compiled by our forecasting team.

Gaming’s next frontier is turning attention into transactions

Article
Oct 13, 2025

“Gaming is one of the most engaging channels, and what makes it particularly interesting is its ability to convert taps into transactions,” said Maya Kosovalic, vice president of marketing at L’Oréal-owned NYX Professional Makeup during Advertising Week New York.

Xbox launches ad tier as subscription costs continue to climb

Xbox launches ad tier as subscription costs continue to climb

Article
Oct 03, 2025

Xbox plans to add a free ad-supported tier to its Xbox gaming subscriptions, per The Verge. Employees currently have access to testing ahead of a public beta. Test features include two minutes of pre-roll ads before gamers gain access to Xbox Cloud Gaming and a one-hour time limit per session. Nearly half (46%) of gamers often make purchases based on in-game ads. Marketers should focus on influencer-led campaigns that play up gaming and personalization. If ads feel more like a buddy joining them in the living room rather than an interruption, gamers are less likely to be irritated.

Xbox prices and sales soar as consumer appetite for tech stays high

Xbox prices and sales soar as consumer appetite for tech stays high

Article
Sep 26, 2025

Despite its $999.99 price tag, the ROG Xbox Ally X is selling out, showing there’s still strong consumer interest in on-the-go gaming experiences. Preorders for the handheld gaming console sold out Friday, per Xbox. Xbox console prices are inching up at a not-so-subtle rate—with two price bumps this year—undercutting the old adage that waiting to purchase until post-launch leads to lower costs. Companies should bundle experiences, not just hardware, lean into mobility features, amd address price increases head-on.

LG brings Xbox and Zoom into cars, opening new ad formats

LG brings Xbox and Zoom into cars, opening new ad formats

Article
Sep 15, 2025

LG Electronics will integrate Xbox into its vehicle infotainment systems, allowing passengers to play games on the road, per Engadget. At the same event, IAA Mobility 2025, LG announced plans to incorporate Zoom, integrating a user experience that will allow drivers to participate in meetings without added distraction. LG’s integrations open up new in-vehicle advertising opportunities within premium ad formats, including in-game inventory. With LG’s data, brands will be able to geotarget the gaming and productivity demographics while they’re on the move—opening opportunities for gas stations, restaurants, and brick-and-mortar stores.

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