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Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming

US mobile gaming ad revenues to reach $6 billion

Article
Apr 08, 2022

US mobile gaming ad revenues will reach $6.26 billion in 2022, up 14.0% from $5.49 billion in 2021. Healthy double-digit growth will continue through 2024.

Is Seattle—Not Silicon Valley—the Future of Digital Advertising?: Part 2

Is Seattle—Not Silicon Valley—the Future of Digital Advertising?: Part 2

Audio
Apr 05, 2022

In part two, our analysts Paul Verna and Andrew Lipsman discuss how well-positioned Silicon Valley giants Meta and Google and their Seattle counterparts Amazon and Microsoft are for top-gaining segments of digital advertising—gaming, digital audio, and in-store digital media. They also explore other companies positioning themselves for the post-cookie era of digital ads, and ultimately answer the question: Is Seattle—not Silicon Valley—the future of digital advertising?

More apps are entering the metaverse, at least in name

More apps are entering the metaverse, at least in name

Article
Feb 23, 2022

Since Facebook rebranded itself as Meta, mobile apps have been scrambling to stake a claim in the metaverse—on paper at least. In November, the month after the rebrand, 29 apps worldwide added “metaverse” to their name or description, more than double the number in October. This trend hasn’t wavered: In the three months since Meta emerged, 86 more apps have featured the buzzword in their name or description.

Gaming still dominates the $100 million app club, for now

Gaming still dominates the $100 million app club, for now

Article
Feb 09, 2022

In 2021, 233 mobile apps crossed the $100 million mark in consumer spending worldwide, and just under 75% of them were games. That’s down from about 82% in 2020, as more nongaming apps passed that milestone than their gaming counterparts. Still, games continue to drive much of the consumer spending in the multibillion-dollar mobile ecosystem.

Sony buying Bungie for $3.6B as frenetic consolidation trend in gaming continues

Article
Feb 01, 2022

Sony to buy Bungie for $3.6B in latest gaming mega-deal: Acquisition looks to be a long-term play to secure future exclusives, but consolidation could stifle future innovation.

Hardware is the key to metaverse adoption—software is the key to retention

Hardware is the key to metaverse adoption—software is the key to retention

Article
Jan 25, 2022

ES: Pricing, performance, and ease of use dictated who owned the market in the early days of personal computing. Today, VR ecosystems and platforms continue that trend as the metaverse takes shape: Consumers, developers, and content producers will eventually decide the future of the metaverse, but they will be limited by hardware’s capabilities. We look at the state of VR hardware, the key players, and how gaming could serve as a gateway to VR/AR adoption.

Microsoft’s Activision acquisition is earth-shaking for the video game industry

Article
Jan 19, 2022

Microsoft acquires Activision Blizzard, publisher of Call of Duty and World of Warcraft: The $68.7 billion deal will create a gaming behemoth but could face regulatory roadblocks.

Following unprecedented pandemic growth, US mobile gaming continues upward climb

Article
Jan 18, 2022

Mobile app gaming has managed to hold on to its pandemic-driven success and then some, reversing our previous predictions that time spent gaming with mobile apps would decline in the US after 2020.

In 2022, each tech firm will have its own version of the metaverse

In 2022, each tech firm will have its own version of the metaverse

Article
Dec 22, 2021

The metaverse will be put to the test in 2022: Some firms may find their metaverse dreams held back by wearable technology, while others attempt to woo brands to their spaces.

Playstation, Xbox among most popular subscription services for US gamers

Playstation, Xbox among most popular subscription services for US gamers

Article
Dec 22, 2021

Among US gamers, PlayStation Now and Xbox Game Pass are the most popular video game subscription services, used by 21% and 18% of those ages 18 and older, respectively.

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The top platforms where US gamers watch esports livestreams

The top platforms where US gamers watch esports livestreams

Article
Dec 15, 2021

Among US gamers, Facebook Gaming is the most popular destination for viewing live gameplay, with 42% watching esports and other gaming livestreams on the platform.

The Weekly Listen: Americans' attention, ultra-fast delivery, and the ideal amount of ads

The Weekly Listen: Americans' attention, ultra-fast delivery, and the ideal amount of ads

Audio
Dec 10, 2021

On today's episode, we discuss how Americans' attention shifted in 2021 (and what that means for the year ahead), the promise of ultra-fast delivery, the ideal amount of ads you should show viewers, whether gaming is more popular than TV for Gen Z, Facebook testing giving more control of the newsfeed to users, the office of the future, how far away the average American adult lives from their mother, and more. Tune in to the discussion with eMarketer analyst Blake Droesch and principal analysts at Insider Intelligence Suzy Davidkhanian and Paul Verna.

Mobile gaming growth attracts interest from nongaming media firms

Article
Dec 09, 2021

Gaming will make up the large majority of mobile app spending, report shows: Mobile game spending will increase 12.6% worldwide this year, but its overall share of in-app spending is on a slight decline.

US Generation Z Technology and Media Use

US Generation Z Technology and Media Use

Report
Nov 15, 2021

As the first true generation of digital natives, Gen Z has had round-the-clock access to on-demand information, streaming entertainment, and instantaneous communication since birth. This report examines trends in Gen Z’s technology and media use.

Gaming and creator group Faze Clan to go public via SPAC at $1 billion valuation

Article
Oct 26, 2021

Faze Clan's public offering will be a proving ground for public creator economy companies: The organization started in 2010—before influencers and creators were the norm—and its market performance could foreshadow similar moves from newer companies.

The Weekly Listen: Google Search 2.0, leaving Facebook, and regulating algorithms

The Weekly Listen: Google Search 2.0, leaving Facebook, and regulating algorithms

Audio
Oct 22, 2021

On today's episode, we discuss what's next for Google Search, what it would take for advertisers to leave Facebook, regulating algorithms, how advertisers can get into gaming, restaurant robots, how to run better meetings, fun with flags, and more. Tune in to the discussion with eMarketer principal analyst Suzy Davidkhanian, analyst Blake Droesch, and director of forecasting at Insider Intelligence Oscar Orozco.

More US children consume YouTube videos than any other type of media

More US children consume YouTube videos than any other type of media

Article
Oct 15, 2021

YouTube videos are the most popular media among US children online, with 85% of those surveyed watching that content recently.

The consumer VR market is gearing up for a new period of competitiveness

The consumer VR market is gearing up for a new period of competitiveness

Article
Oct 15, 2021

The consumer VR headset market is poised to enter a renewed stage of competitiveness focused on creating digital ecosystems—Apple’s forte.

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