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Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming

The Weekly Listen: Can Musk (or anyone) help Twitter, selling a moment, and physical stores as a media channel

Audio
Oct 13, 2022

On today's episode, we discuss whether anyone can help Twitter regardless of who owns it, why physical stores could be the next major media channel, how companies are marketing around this year's World Cup, the significance of Google closing its gaming offering Stadia, how to sell a moment, an explanation of how digital grocery buyers are changing, how far an electric vehicle can go on one charge, and more. Tune in to the discussion with our director of forecasting Oscar Orozco and analysts Ross Benes and Blake Droesch.

Game developers focus on desktops and laptops

Game developers focus on desktops and laptops

Article
Oct 11, 2022

More than 80% of video game developers worldwide were making games for PCs as of May 2022. For console and mobile games, that figure was closer to 40%.

Portable consoles, streaming services are biggest opportunities in video games

Article
Sep 30, 2022

Competition coming for the Switch: More powerful devices that can leverage 5G connectivity and vast libraries of popular PC and mobile games will be the foundation for next-generation handheld gaming.

Netflix’s Cyberpunk series shows why streamers want video game adaptations

Netflix’s Cyberpunk series shows why streamers want video game adaptations

Article
Sep 29, 2022

Streamers are clamoring for video game adaptations: Netflix’s latest animated series shows why game publishers and streamers are striking so many deals.

The future of video games will be streaming

The future of video games will be streaming

Article
Sep 19, 2022

According to video game developers, streaming will grow the most of any gaming platform by 2025, cited by 40% of those surveyed. Another 24% said mobile will grow the most, while fewer pointed to the metaverse or consoles.

Roblox is gaining users and brand partnerships—but growing revenue would be great

Article
Aug 11, 2022

Roblox isn’t growing: The young-skewing gaming/metaverse platform reported lower net bookings than Q2 2021.

The Daily: Why Spotify is cautiously optimistic, does Netflix need games, and why folks buy smart speakers

Audio
Aug 08, 2022

On today's episode, we discuss why Spotify is cautiously optimistic, the potential of video podcasts, and whether TikTok Music could be the next big podcast app. "In Other News," we talk about why people buy smart speakers and how crucial gaming is for Netflix's future. Tune in to the discussion with our analyst Daniel Konstantinovic and senior account director Michael Civins.

Half of millennials and Gen Z splash out on video games

Half of millennials and Gen Z splash out on video games

Article
Aug 01, 2022

About half of internet users ages 10 to 41 spend money on video games worldwide, and younger users are more likely to cough up.

More practicality could help tech sustain metaverse’s meteoric rise

Article
Jul 21, 2022

Paving the path to the metaverse: Unprecedented interest in the emerging metaverse might cool if the tech industry can’t sustain momentum on innovation and public enthusiasm during the downturn.

What’s new with Meta’s metaverse ambitions?

Article
Jul 08, 2022

It’s been eight months since Facebook rebranded to Meta, but as our analyst Jasmine Enberg notes, “there won’t be a magical moment when we all suddenly enter the metaverse.”

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Have mobile games kept their pandemic-era power-ups?

Have mobile games kept their pandemic-era power-ups?

Article
Jun 29, 2022

Since seeing a major boost at the start of the pandemic, mobile gaming app downloads have moderated but held steady. In Q1 2022, there were 14.3 billion downloads of mobile games worldwide, 1.4% more than the same quarter in 2021.

Over 10% of adults would buy real estate in the metaverse—and some already have

Over 10% of adults would buy real estate in the metaverse—and some already have

Article
Jun 21, 2022

Some 3% of US adults have already purchased real estate in a metaverse environment, and a further 8% are interested in staking their claim on a digital land plot. That said, more than half of US adults have never heard of virtual real estate, indicating we’re still a ways out from society going meta.

Digital gamers powered up during the pandemic

Digital gamers powered up during the pandemic

Article
Jun 13, 2022

Though video gaming has been around for decades, it was the entertainment of choice for many during the pandemic.

Meta pushes collaborative gaming platform Crayta to metaverse-averse users

Meta pushes collaborative gaming platform Crayta to metaverse-averse users

Article
Jun 09, 2022

Meta thinks users need stepping stones to the metaverse: Its Crayta announcement suggests many consumers need to be pushed along the “immersion continuum.”

Sony estimates its PC games sales will quadruple by 2023

Sony estimates its PC games sales will quadruple by 2023

Article
Jun 01, 2022

Sony’s future gaming fortunes are in PC titles: The PlayStation maker is betting big on ports of its games on Windows PCs, a market where console rival Microsoft is already a dominant player.

Sony bets on service games for Playstation’s future

Sony bets on service games for Playstation’s future

Article
May 27, 2022

Sony’s service game push could be good for advertisers: The lucrative model could be a platform for its rumored ad program

These apps are ahead of the game on virtual goods

These apps are ahead of the game on virtual goods

Article
May 25, 2022

US smartphone gamers will spend $18.83 billion on virtual goods this year, a massive sum compared with the $0.78 billion they’ll spend on subscriptions. These intangible assets make up a growing industry in the gaming world, especially as more companies—from Nike to Spotify to Chipotle—enter the metaverse via games like Roblox.

How in-game advertisers can level up, according to gamers

How in-game advertisers can level up, according to gamers

Article
May 12, 2022

Gamers want to see creative ads that are seamlessly integrated into gameplay. Some 41% of US gamers ages 18 to 34 would like rewards for devoting time and attention to in-game ads. Meanwhile, 32% believe ads should never interrupt a hardcore gamer’s flow.

The Daily: Spotify's subscriber engine, brands and gaming, and Pinterest's mixed signals

Audio
May 10, 2022

On today's episode, we discuss how Spotify performed in Q1, what's driving its subscriber engine, and whether its expected hi-fi streaming tier can help move the needle. "In Other News," we talk about whether gaming is critical to brand objectives and what to make of Pinterest's mixed signals. Tune in to the discussion with our analyst Daniel Konstantinovic.

Video game union efforts soar as the industry’s popularity hits a fever pitch

Video game union efforts soar as the industry’s popularity hits a fever pitch

Article
May 09, 2022

Gaming’s labor problem could affect its brand opportunities: The industry is experiencing rapid consolidation, but workers are pushing back.

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