Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming

What marketers need to know about the Nintendo Switch 2

Article
Mar 19, 2025

The Nintendo Switch 2 is set to launch later this year. Though a firm release date has not been set, it's positioned to sell millions of units and put a whole generation of new Nintendo games in front of worldwide audiences.

Walmart wants to win over consumers with gamified shopping

Article
Mar 18, 2025

As customers grab the same grocery staples they have for decades, Walmart is betting that gamifying the experience will challenge those habits. The retailer plans to launch Walmart Unlimited, a three-part miniseries that features the entrepreneurs behind its products. Launched last month on Spatial, the game includes full commerce integration that enables in-app purchases.

Behind the Numbers: Gen Z Teens' Relationship with GenAI, Social Media, and Video Games

Audio
Mar 10, 2025

On today’s podcast episode, we discuss how some teachers think young people should be approaching GenAI, the differences between younger and older teenagers’ social media usage, and how engagement with digital gaming is changing. Tune in to the episode with Senior Director of Podcasts and host Marcus Johnson, Analyst Paola Flores-Marquez, and Vice President of Research Jennifer Pearson. Listen everywhere and watch on YouTube and Spotify.

Twitch adds new sponsorship features, but whether it’ll pay off is unclear

Twitch adds new sponsorship features, but whether it’ll pay off is unclear

Article
Mar 07, 2025

Twitch expands sponsorship opportunities: While the change might attract creators, whether brands will buy in is debatable.

Zip scores GameStop as it pushes into US market

Zip scores GameStop as it pushes into US market

Article
Mar 04, 2025

The BNPL provider has made strong inroads in the US but faces steep obstacles in growing its market share

Why Amazon hasn’t embraced Twitch as a commerce platform—and why brands should

Article
Feb 20, 2025

While many users sell products via Twitch livestreams, Amazon has yet to position the platform as a rival to other social video commerce sites like TikTok Shop.

Mohegan, RE/MAX, and Planet Fitness: Trailblazing commerce media networks and the trends behind them

Article
Feb 10, 2025

Non-retail commerce media channels typically mean payments, travel, and intermediaries that overlap with retail. But more nontraditional commerce media networks have been popping up from places like Mohegan’s casinos, RE/MAX’s real estate websites, and Planet Fitness’ gyms.

Mobile gaming’s dominance pushes platforms to adapt

Mobile gaming’s dominance pushes platforms to adapt

Article
Dec 27, 2024

Mobile-first gaming leads the charge into 2025: Smartphones and portable consoles are reshaping gaming as enhanced hardware makes premium mobile games a competitive force.

People are spending less time with media across almost all categories

People are spending less time with media across almost all categories

Article
Nov 19, 2024

People worldwide spent less time with media across all categories except mobile (which remained the same) in H1 2024 as compared with H1 2023, per GWI data.

Roblox blows past expectations in a tough Q3

Roblox blows past expectations in a tough Q3

Article
Oct 31, 2024

Roblox soars in Q3 despite critical reports: The company saw significant user and revenue growth and restated its commitment to child safety.

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Roblox is expanding parental controls to rein in brand safety

Roblox is expanding parental controls to rein in brand safety

Article
Oct 24, 2024

Roblox takes steps to address child safety: New parental control features come after critical reports that could stifle advertising efforts.

Character AI’s personas spark a new tech-ethics clash

Character AI’s personas spark a new tech-ethics clash

Article
Oct 16, 2024

Reports of unauthorized AI personas, including those of deceased individuals, raise concerns about the platform’s oversight and the broader issue of consent in genAI

Roblox’s advertising plans hamstrung by report alleging child safety failures and inflated metrics

Roblox’s advertising plans hamstrung by report alleging child safety failures and inflated metrics

Article
Oct 10, 2024

Roblox faces renewed child safety concerns: A report from a short-selling firm claims Roblox is exposing children to predators and vastly inflating user metrics.

Gaming industry struggles highlighted by Microsoft's latest round of layoffs

Gaming industry struggles highlighted by Microsoft's latest round of layoffs

Article
Sep 12, 2024

Microsoft layoffs emphasize gaming’s biggest challenges: High production costs and a saturated market mean the industry has to change.

Roblox leans into the creator economy with convenience features

Roblox leans into the creator economy with convenience features

Article
Aug 30, 2024

Roblox plants deeper roots in the creator economy: The video game platform is at a fascinating crossroads of gaming and digital advertising.

Half of US mobile gamers spend more than $50 on games each year

Half of US mobile gamers spend more than $50 on games each year

Article
Aug 07, 2024

50% of adult US mobile gamers spend between $1 and $50 per year on mobile games, according to an April 2024 CivicScience survey.

More than half of US consumers like playing video games

More than half of US consumers like playing video games

Article
Aug 05, 2024

Key stat: 53% of US consumers love or like playing video games, according to April 2024 data from Collage Group. Among Gen Z, that figure increased to 72%.

Time Spent With Connected Devices 2024

Time Spent With Connected Devices 2024

Report
Jul 24, 2024

The average US adult will spend more than 8 hours per day on digital media this year, with about half of that time spent on mobile devices and more than a quarter on CTV.​

The Daily: LinkedIn is well into its second act, marketers TikTok ban preparations, and Coin App or TikTok Notes?

Audio
May 20, 2024

On today's podcast episode, we discuss the main ways that LinkedIn has changed, whether TikTok can steal significant Gen Z market share from them, and whether daily games is the right fit for the employment-focused social media platform. "In Other News," we talk about how marketers are preparing themselves for a potential TikTok ban and which of TikTok's new initiatives has the most potential. Tune in to the discussion with our analysts Jasmine Enberg and Minda Smiley.

Electronic Arts wants to bring ads to AAA video games. But it's not the only one.

Electronic Arts wants to bring ads to AAA video games. But it's not the only one.

Article
May 13, 2024

Electronic Arts begins the push for in-game advertising: The conglomerate said it hopes to debut ads in its big-budget games as the industry seeks revenue growth.

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