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Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming
Roblox blows past expectations in a tough Q3

Roblox blows past expectations in a tough Q3

Article
Oct 31, 2024

Roblox soars in Q3 despite critical reports: The company saw significant user and revenue growth and restated its commitment to child safety.

Roblox is expanding parental controls to rein in brand safety

Roblox is expanding parental controls to rein in brand safety

Article
Oct 24, 2024

Roblox takes steps to address child safety: New parental control features come after critical reports that could stifle advertising efforts.

Character AI’s personas spark a new tech-ethics clash

Character AI’s personas spark a new tech-ethics clash

Article
Oct 16, 2024

Reports of unauthorized AI personas, including those of deceased individuals, raise concerns about the platform’s oversight and the broader issue of consent in genAI

Roblox’s advertising plans hamstrung by report alleging child safety failures and inflated metrics

Roblox’s advertising plans hamstrung by report alleging child safety failures and inflated metrics

Article
Oct 10, 2024

Roblox faces renewed child safety concerns: A report from a short-selling firm claims Roblox is exposing children to predators and vastly inflating user metrics.

Gaming industry struggles highlighted by Microsoft's latest round of layoffs

Gaming industry struggles highlighted by Microsoft's latest round of layoffs

Article
Sep 12, 2024

Microsoft layoffs emphasize gaming’s biggest challenges: High production costs and a saturated market mean the industry has to change.

Roblox leans into the creator economy with convenience features

Roblox leans into the creator economy with convenience features

Article
Aug 30, 2024

Roblox plants deeper roots in the creator economy: The video game platform is at a fascinating crossroads of gaming and digital advertising.

Half of US mobile gamers spend more than $50 on games each year

Half of US mobile gamers spend more than $50 on games each year

Article
Aug 07, 2024

50% of adult US mobile gamers spend between $1 and $50 per year on mobile games, according to an April 2024 CivicScience survey.

More than half of US consumers like playing video games

More than half of US consumers like playing video games

Article
Aug 05, 2024

Key stat: 53% of US consumers love or like playing video games, according to April 2024 data from Collage Group. Among Gen Z, that figure increased to 72%.

Time Spent With Connected Devices 2024

Time Spent With Connected Devices 2024

Report
Jul 24, 2024

The average US adult will spend more than 8 hours per day on digital media this year, with about half of that time spent on mobile devices and more than a quarter on CTV.​

The Daily: LinkedIn is well into its second act, marketers TikTok ban preparations, and Coin App or TikTok Notes?

Audio
May 20, 2024

On today's podcast episode, we discuss the main ways that LinkedIn has changed, whether TikTok can steal significant Gen Z market share from them, and whether daily games is the right fit for the employment-focused social media platform. "In Other News," we talk about how marketers are preparing themselves for a potential TikTok ban and which of TikTok's new initiatives has the most potential. Tune in to the discussion with our analysts Jasmine Enberg and Minda Smiley.

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Electronic Arts wants to bring ads to AAA video games. But it's not the only one.

Electronic Arts wants to bring ads to AAA video games. But it's not the only one.

Article
May 13, 2024

Electronic Arts begins the push for in-game advertising: The conglomerate said it hopes to debut ads in its big-budget games as the industry seeks revenue growth.

US Ad Spending 2024

US Ad Spending 2024

Report
May 09, 2024

Total media ad spending growth has stabilized, and digital ad spending is set for an extended period of low double-digit annual increases. Amazon, TikTok, and Instagram will be the main growth drivers this year.

What Banks Need to Know About Gen Alpha

What Banks Need to Know About Gen Alpha

Report
Apr 16, 2024

Gen Alpha is on track to become the largest generation. Banks must start building relationships with children today to convert them into customers as they grow up.

NVIDIA’s new pre-game ads borrow from CTV tactics

Article
Apr 02, 2024

Chip maker NVIDIA last week launched a pre-roll ad product for cloud gaming that makes video game advertising look a lot more like connected TV (CTV).

Powering the Point-of-Sale

Powering the Point-of-Sale

Report
Mar 27, 2024

In the third of five reports in our “Payments Ecosystem 2024” collection, we unpack how the lines between POS hardware and software are disappearing as providers push the innovation envelope.

Apple’s Vision Pro, AI and Gen Alpha: 3 SXSW takeaways

Article
Mar 20, 2024

South By Southwest was last week, and AI and VR were all the buzz. Gen Alpha is growing up with these technologies, which means the next generation of consumers will not just be used to AI and VR—they’ll expect to see it. Here are three takeaways from our analyst regarding tech trends at the event.

Social media holds the most potential for innovation

Social media holds the most potential for innovation

Article
Feb 21, 2024

Half of US digital media professionals say that social media holds the most potential for innovation and opportunity in the next 12 months, per a September 2023 survey by YouGov cited by Integral Ad Science.

Shoppable Media Explainer 2024

Shoppable Media Explainer 2024

Report
Feb 02, 2024

What is shoppable media and which formats have the most potential?

The Weekly Listen: How Prime Video with ads changes things, honest advertising, and inevitable face computers

Audio
Feb 02, 2024

On today's episode, we discuss the appeal of Prime Video with ads, why we might see more honest and transparent advertising, the inevitability of face computers, Netflix's chances of becoming a significant gaming hub, how the average retirement age is changing and more. Tune in to the discussion with our analysts Ross Benes, Blake Droesch, and Max Willens.

Why advertisers need to keep up with consumer changes in streaming, social search, and gaming

Article
Feb 01, 2024

“Understanding how consumers are spending their time and money is paramount to your business being successful,” our analyst Jeremy Goldman said on “The Future of Digital 2024” webinar. Here are three shifts in media consumption, purchasing behavior, and mobile usage, and how each is prompting new advertising strategies in streaming, social search, and gaming.

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