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Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming

Microsoft ads surge 21%, outpacing company-wide revenue growth

Article
May 01, 2025

More than just a cloud leader: Microsoft ad revenues surged 21%, gaming stabilized, and LinkedIn grew, too.

US Ad Spending 2025

US Ad Spending 2025

Report
Apr 30, 2025

Amid dizzying policy unpredictability and a grab bag of unpleasant economic possibilities, precise ad spend forecasting is challenging. A scenarios-based approach can help clarify potential outcomes.

How mobile gaming connects advertisers to household shoppers

Article
Apr 28, 2025

Game developers, martech platforms, and agencies are increasingly trying to convince advertisers that consumers playing mobile games are worth reaching.

Story-driven solo game players are most influenced by ads

Story-driven solo game players are most influenced by ads

Article
Apr 17, 2025

Over half (53%) of US video game players who mostly play story-driven, single player games say that advertising in games or game-related promotions has at least somewhat of an impact on their purchasing decisions, according to March data from CivicScience.

Why rewarded videos connect with gamers and Gen Z

Article
Apr 11, 2025

Reward-based video ads are increasingly effective at reaching younger consumers, particularly those who play games.

Discord touts Quest ad format success on its first anniversary

Article
Apr 10, 2025

It's been a year since the messaging app Discord launched its own reward-based ad format called "Quests" for PC and game console users, and they're ready to celebrate its success.

YouTube for Marketers Explainer

YouTube for Marketers Explainer

Report
Apr 02, 2025

YouTube has more users than Facebook, Netflix, or Spotify. But its advertising revenues do not match its vast reach. This report contextualizes the opportunities and scope for growth in various media spheres.

IAB PlayFronts highlights gaming’s unique value proposition for advertisers

Article
Apr 01, 2025

Gaming opportunities for advertisers flourishing: IAB PlayFronts unveiled insights into how marketers can meet gamers where they’re at.

Industry KPIs: Gen Z engagement with apparel, banking content grows

Industry KPIs: Gen Z engagement with apparel, banking content grows

Article
Mar 24, 2025

Timing ad buys to seize on key engagement windows: Our Industry KPI data reveals Gen Z has predictable spikes in searches for apparel, gaming content.

Story-driven games may hold the key to effective in-game advertising

Story-driven games may hold the key to effective in-game advertising

Article
Mar 21, 2025

Gaming is up, but marketers must pick their spots: Most casual gamers ignore ads, but players in story-driven and open-world titles are more likely to engage.

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SXSW 2025

SXSW 2025

Report
Mar 20, 2025

This year’s festival highlighted a maturing creator economy, a reality check for AI, and bigger and bolder brand activations and marketing trends.

What marketers need to know about the Nintendo Switch 2

Article
Mar 19, 2025

The Nintendo Switch 2 is set to launch later this year. Though a firm release date has not been set, it's positioned to sell millions of units and put a whole generation of new Nintendo games in front of worldwide audiences.

Walmart wants to win over consumers with gamified shopping

Article
Mar 18, 2025

As customers grab the same grocery staples they have for decades, Walmart is betting that gamifying the experience will challenge those habits. The retailer plans to launch Walmart Unlimited, a three-part miniseries that features the entrepreneurs behind its products. Launched last month on Spatial, the game includes full commerce integration that enables in-app purchases.

Behind the Numbers: Gen Z Teens' Relationship with GenAI, Social Media, and Video Games

Audio
Mar 10, 2025

On today’s podcast episode, we discuss how some teachers think young people should be approaching GenAI, the differences between younger and older teenagers’ social media usage, and how engagement with digital gaming is changing. Tune in to the episode with Senior Director of Podcasts and host Marcus Johnson, Analyst Paola Flores-Marquez, and Vice President of Research Jennifer Pearson. Listen everywhere and watch on YouTube and Spotify.

Twitch adds new sponsorship features, but whether it’ll pay off is unclear

Twitch adds new sponsorship features, but whether it’ll pay off is unclear

Article
Mar 07, 2025

Twitch expands sponsorship opportunities: While the change might attract creators, whether brands will buy in is debatable.

Zip scores GameStop as it pushes into US market

Zip scores GameStop as it pushes into US market

Article
Mar 04, 2025

The BNPL provider has made strong inroads in the US but faces steep obstacles in growing its market share

Why Amazon hasn’t embraced Twitch as a commerce platform—and why brands should

Article
Feb 20, 2025

While many users sell products via Twitch livestreams, Amazon has yet to position the platform as a rival to other social video commerce sites like TikTok Shop.

Mohegan, RE/MAX, and Planet Fitness: Trailblazing commerce media networks and the trends behind them

Article
Feb 10, 2025

Non-retail commerce media channels typically mean payments, travel, and intermediaries that overlap with retail. But more nontraditional commerce media networks have been popping up from places like Mohegan’s casinos, RE/MAX’s real estate websites, and Planet Fitness’ gyms.

Mobile gaming’s dominance pushes platforms to adapt

Mobile gaming’s dominance pushes platforms to adapt

Article
Dec 27, 2024

Mobile-first gaming leads the charge into 2025: Smartphones and portable consoles are reshaping gaming as enhanced hardware makes premium mobile games a competitive force.

People are spending less time with media across almost all categories

People are spending less time with media across almost all categories

Article
Nov 19, 2024

People worldwide spent less time with media across all categories except mobile (which remained the same) in H1 2024 as compared with H1 2023, per GWI data.

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