Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming
Gamers turn to social, streaming video for gaming-related content

Gamers turn to social, streaming video for gaming-related content

Article
Sep 08, 2025

Social media (27%) and streaming video (25%) have the highest percentage of time spent on gaming-related content, per May 2025 data from Bain & Company.

In-game audio ads are becoming accessible to a global audience

In-game audio ads are becoming accessible to a global audience

Article
Aug 21, 2025

The news: Audio ad platform Odeeo and content creation platform Wondercraft today announced an in-game audio ad partnership that will allow advertisers to craft audio ads in multiple languages in minutes. The partnership will integrate Wondercraft’s AI-powered creative production tools with Odeeo’s in-game audio solutions, with features to craft, localize, and personalize content. Our take: Odeeo and Wondercraft’s collaboration promises potential, capitalizing on the steady trajectory of time spent with gaming while accounting for gamer preferences for ads that are non-intrusive and integrate with the game’s environment.

Gaming content spills into social and streaming, opening advertising doors

Gaming content spills into social and streaming, opening advertising doors

Article
Aug 15, 2025

The news: Gamers are more involved in gaming content than ever before, thanks in large part to titles like Roblox, Minecraft, and Fortnite. And they’re not keeping that interest solely on-platform. 46% of gamers say their time spent creating in-game video game content has somewhat or significantly increased over a year ago, per Bain & Company’s Gaming Report 2025. About 20% say they spend less time. 27% of gamers’ social media time and 25% of their streaming video time is spent focused on gaming-related content. Our take: The gaming audience is growing, and it’s not focused on a single platform or console. Gamers’ interests reach through the game and into social media, streaming, TV, and audio, giving marketers a wide path to reach gamers where they are.

Netflix stays dominant in Q2, despite rising competition from YouTube

Article
Jul 17, 2025

Netflix's Q2 2025 earnings results came in at $11.1 billion in total revenues. The company’s shift away from reporting net subscriber growth now places investor focus squarely on margins, ad performance, and global monetization. While churn remains low and its brand strong, Netflix faces growing competition from YouTube and TikTok for user screen time. With hit content, live sports, and gaming on deck, the streaming giant’s next act will test its ability to monetize an already massive user base while retaining cultural dominance. For Netflix, growth now means doing more with what it already has.

While gaming’s reach remains massive, advertisers still hesitate to invest

While gaming’s reach remains massive, advertisers still hesitate to invest

Article
Jul 01, 2025

The news: Despite its massive reach, gaming still accounts for less than 5% of worldwide media investment, per Dentsu’s 2025 Gaming Trends report—indicating a disparity between where audiences spend their time and where advertisers invest. Our take: Concerns about brand safety with in-game advertising linger, but brands that are willing to take the risk stand to gain through an approach that considers that simply investing in the format isn’t enough to drive results.

US Time Spent With Media 2025 Midyear Edition

US Time Spent With Media 2025 Midyear Edition

Report
Jun 25, 2025

Total time spent with media per day in the US is no longer growing meaningfully, but there will still be significant churn between devices, activities, and platforms as consumers choose how to spend their time.

In-game advertising promises vast reach and deep engagement

In-game advertising promises vast reach and deep engagement

Article
Jun 12, 2025

The news: Gaming is becoming a powerful vehicle for delivering ads to engaged audiences, with gamers spending significant time gaming across platforms, per a study from Activision Blizzard Media. Seventy percent of gamers play or watch video games daily, while 95% play or watch weekly. Seventy-seven percent of weekly gamers play on mobile devices, while 52% play on console and 34% play on PC. Our take: In-game advertising provides reach that few other channels can match, connecting with an engaged, highly attentive, and diverse audience, making it a critical touchpoint—but advertisers must understand what strategies work best.

Nintendo’s Switch 2 breaks sales records as Xbox races to launch its own portable console

Article
Jun 10, 2025

The news: The gaming industry is doubling down on handheld consoles. Nintendo’s Switch 2 shattered single-day sales records with an estimated 3 million units sold at launch, outpacing the Sony PS4’s historic numbers. Meanwhile, Microsoft announced its first handhelds—the ROG Xbox Ally and the ROG Xbox Ally X—partnering with Asus to blend Xbox and PC gaming in a portable format. They’re expected to launch during the holidays. Our take: As cloud and console experiences merge into portable form, game design and ad models are set to evolve fast—opening up fresh real estate for marketers, game studios, and tech platforms alike.

Discord’s pitch to brands prioritizes authenticity over impressions

Discord’s pitch to brands prioritizes authenticity over impressions

Article
May 06, 2025

Discord’s platform is built for participation, not passive content: Brands face high standards—and high rewards if they succeed.

Microsoft ads surge 21%, outpacing company-wide revenue growth

Article
May 01, 2025

More than just a cloud leader: Microsoft ad revenues surged 21%, gaming stabilized, and LinkedIn grew, too.

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US Ad Spending 2025

US Ad Spending 2025

Report
Apr 30, 2025

Amid dizzying policy unpredictability and a grab bag of unpleasant economic possibilities, precise ad spend forecasting is challenging. A scenarios-based approach can help clarify potential outcomes.

How mobile gaming connects advertisers to household shoppers

Article
Apr 28, 2025

Game developers, martech platforms, and agencies are increasingly trying to convince advertisers that consumers playing mobile games are worth reaching.

Story-driven solo game players are most influenced by ads

Story-driven solo game players are most influenced by ads

Article
Apr 17, 2025

Over half (53%) of US video game players who mostly play story-driven, single player games say that advertising in games or game-related promotions has at least somewhat of an impact on their purchasing decisions, according to March data from CivicScience.

Why rewarded videos connect with gamers and Gen Z

Article
Apr 11, 2025

Reward-based video ads are increasingly effective at reaching younger consumers, particularly those who play games.

Discord touts Quest ad format success on its first anniversary

Article
Apr 10, 2025

It's been a year since the messaging app Discord launched its own reward-based ad format called "Quests" for PC and game console users, and they're ready to celebrate its success.

YouTube for Marketers Explainer

YouTube for Marketers Explainer

Report
Apr 02, 2025

YouTube has more users than Facebook, Netflix, or Spotify. But its advertising revenues do not match its vast reach. This report contextualizes the opportunities and scope for growth in various media spheres.

IAB PlayFronts highlights gaming’s unique value proposition for advertisers

Article
Apr 01, 2025

Gaming opportunities for advertisers flourishing: IAB PlayFronts unveiled insights into how marketers can meet gamers where they’re at.

Industry KPIs: Gen Z engagement with apparel, banking content grows

Industry KPIs: Gen Z engagement with apparel, banking content grows

Article
Mar 24, 2025

Timing ad buys to seize on key engagement windows: Our Industry KPI data reveals Gen Z has predictable spikes in searches for apparel, gaming content.

Story-driven games may hold the key to effective in-game advertising

Story-driven games may hold the key to effective in-game advertising

Article
Mar 21, 2025

Gaming is up, but marketers must pick their spots: Most casual gamers ignore ads, but players in story-driven and open-world titles are more likely to engage.

SXSW 2025

SXSW 2025

Report
Mar 20, 2025

This year’s festival highlighted a maturing creator economy, a reality check for AI, and bigger and bolder brand activations and marketing trends.

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