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Gaming Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Gaming
The Pandemic Presents an Opportunity for Esports Viewership

The Pandemic Presents an Opportunity for Esports Viewership

Article
Aug 26, 2020

Esports viewership has not caught up to the media hype – but there could be upcoming growth opportunities.

The Pandemic Puts the Spotlight on a Rising Esports Industry

The Pandemic Puts the Spotlight on a Rising Esports Industry

Article
Aug 10, 2020

While the coronavirus pandemic caused every major US sports league to suspend its season, esports resumed relatively quickly. Leagues pivoted from competing inside venues to an online-only format where teams and production crews operated remotely. Despite any short-term struggles from large advertising downturns, the outlook for esports remains positive.

US Esports 2020

US Esports 2020

Report
Jul 27, 2020

Esports received heightened media attention during the onset of the coronavirus pandemic. While the publicity helped bring awareness to the growing industry, the pandemic will not have a significant impact on annual esports viewership or advertising revenues in the US.

The Pandemic Is Accelerating Time Spent with Mobile Video and Gaming

Article
Jul 22, 2020

As Americans hunkered down under stay-at-home guidelines for much of March and April, they unsurprisingly consumed more mobile media. The added mobile time, however, wasn’t distributed equally.

US Social Media Usage

US Social Media Usage

Report
Jun 02, 2020

Well into the pandemic, consumers still say they are spending more time with social media. Activities like live streaming, video chatting and gaming are drawing some of them in.

US Virtual and Augmented Reality Users 2020

US Virtual and Augmented Reality Users 2020

Report
Apr 07, 2020

This report examines key takeaways from our most recent forecasts for US virtual reality (VR) and augmented reality (AR) users.

Twitch on Pace to Surpass 40 Million US Viewers by 2021

Twitch on Pace to Surpass 40 Million US Viewers by 2021

Article
Mar 02, 2020

We forecast that 37.5 million people in the US will watch streaming video on Twitch at least monthly in 2020, meaning the video streaming platform will reach 15.5% of US digital video viewers this year. At its current pace, Twitch will surpass 40 million US users by the end of 2021, according to our first ever forecast for the platform.

Toys Are Still Prevalent for Many Kids Today

Article
Jan 13, 2020

Amid all the handwringing about screen time—plus the demise of Toys "R" Us—one could easily imagine that kids have lost interest in toys. But they haven’t.

US Kids 2020

US Kids 2020

Report
Jan 13, 2020

This report looks at how digital technology fits into the daily lives of US kids—digital natives who, compared with teens and young adults, aren’t really all that digital.

Ten Key Digital Trends for 2020

Ten Key Digital Trends for 2020

Report
Dec 09, 2019

In this year’s Key Digital Trends report, we identify what changes are coming to the digital media and technology landscape in 2020 and why they matter to marketers.

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China Time Spent with Media 2019

China Time Spent with Media 2019

Report
May 30, 2019

Adults in China spend more time on digital than they do with any other media. Moreover, time spent on digital will continue to grow at a rapid pace, encroaching on time spent with traditional media.

UK Time Spent with Media 2019

UK Time Spent with Media 2019

Report
May 30, 2019

UK adults have reached peak media consumption, spending an average of 9 hours, 38 minutes each day with media. Time spent is shifting to digital channels, particularly to smartphones.

US Time Spent with Media 2019

US Time Spent with Media 2019

Report
May 30, 2019

Time spent with media by US adults has nearly stopped growing as the gains in digital usage do little more than offset the declines in time spent with TV and other old media.

US Time Spent with Mobile 2019

US Time Spent with Mobile 2019

Report
May 30, 2019

US adults continue to spend time with smartphones at the expense of TV, desktop and tablets, but emerging devices and changing consumer preferences may decelerate this trend.

Gaming Goes Mainstream, but Play Varies by Gender and Age

Gaming Goes Mainstream, but Play Varies by Gender and Age

Article
Apr 14, 2019

Gaming has gone mainstream, with 86% of internet users worldwide noting they have gamed on at least one device within the past month, and that figure climbed to 92% among those ages 16 to 24, according to a March 2019 report from GlobalWebIndex.

Virtual and Augmented Reality Users 2019

Virtual and Augmented Reality Users 2019

Report
Mar 27, 2019

This report examines key takeaways from our latest forecasts for US virtual reality (VR) and augmented reality (AR) users.

US Esports Ad Revenues Will Grow 25% in 2019

US Esports Ad Revenues Will Grow 25% in 2019

Article
Mar 13, 2019

Competitive video gaming is a rapidly growing, multibillion-dollar industry, presenting new opportunities for marketers to reach and engage with fans. Esports ad revenues are poised to surpass $200 million by next year, according to eMarketer’s first forecast on esports and gaming revenues.

Want to Reach Gamers? Try Mobile

Article
Jan 10, 2019

Most people think of gamers as Xbox-obsessed teenagers, but it turns out that mobile is by far the more popular place to play.

What Brands Want from In-App Programmatic Advertising

What Brands Want from In-App Programmatic Advertising

Interview
Oct 11, 2018

John Egan, head of demand, EMEA, at mobile app ad exchange MoPub, a Twitter company, discusses how marketers are continuing to work on cracking the code on in-app programmatic advertising.

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