The news: Microsoft is rolling out ads in its free Xbox Cloud Gaming service, marking its first major foray into non-mobile, in-game advertising. The company debuted the free tier this week. It allows users to stream for one hour, with a two-minute ad preroll before playing.
Players will have access to owned Xbox titles, free-to-play titles like Fortnite, Xbox’s retro game catalog, and a rotating selection of free, weekend-only titles.
Why this matters: Shortly before Microsoft closed its $69 billion acquisition of Activision Blizzard (the costliest tech merger in history) in 2023, a leak revealed Microsoft expected to make $1.4 billion from in-game advertising by 2030. That deal gave Microsoft a tidy source of mobile game ad revenues from King, publisher of mobile games including Candy Crush Saga.
But non-mobile games have resisted common ad formats across other digital media. There are nearly 3 billion worldwide digital gamers, per our forecast (including mobile gamers), but non-mobile games are largely unexplored as an ad channel.
Why now? After its mega-merger costs and tens of billions more in AI investments, Microsoft investors are pressuring the company to generate new revenue streams. $1.4 billion by 2030 is a drop in the ocean of AI spending, but cloud gaming ads are part of that new revenue effort.
The question is: How big is the audience for cloud gaming, really?
The answer is unclear. Microsoft said in November that hours spent on cloud gaming by Game Pass subscribers jumped 45% YoY—but didn’t say how much time that amounts to. Additionally, the number of Game Pass subscribers is foggy: Microsoft last said the service had 34 million subscribers in early 2024.
Implications for marketers: Advertising in video games is a prickly prospect. On one hand, it offers brands access to a highly engaged consumer segment and a presence in popular media. But on the other hand, ads are not as natural of a fit in games as in other media, requiring brands to create unique strategies that may not apply across channels.
Preroll ads for a certain length of free, uninterrupted play time is a happy medium. Microsoft and its brand partners can test the waters of in-game advertising through a familiar format in preroll video before deciding whether to invest further in a gaming-specific strategy.