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Ar Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Ar
Meta’s lost over $9 billion on Reality Labs this year so far

Meta’s lost over $9 billion on Reality Labs this year so far

Article
Oct 28, 2022

Meta reported $3.67 billion in operating losses from Reality Labs this past Q3, following a deficit of $5.77 billion in H1 2022. That’s a total of $9.44 billion in losses from Meta’s division for augmented and virtual reality (AR/VR) hardware and software.

Facebook became Meta a year ago. How has the company changed?

Article
Oct 27, 2022

For many, Facebook’s new name introduced “the metaverse” as a concept. But a year out, most people have not entered the metaverse. Right now, Meta’s facelift doesn’t appear to have legs. (Quite literally—the little Horizon Worlds avatars still don’t have legs.)

The Future of Meta

The Future of Meta

Report
Oct 24, 2022

One year after the company’s name change, Meta’s business is in disarray. We explore the reasons for the downturn, our two-year outlook, and how companies that rely on Facebook, Instagram, and other Meta platforms should adjust their strategies.

Meta’s losses show the metaverse’s costly risk

Article
Sep 22, 2022

Zuck has a golden opportunity if he doesn't muck it up: Meta’s market valuation drops are tied to its metaverse aspirations. Its upcoming product releases need to be crowd pleasers.

Tech is driving luxury brand engagement

Tech is driving luxury brand engagement

Article
Sep 14, 2022

Technologies like digital clienteling tools and NFTs have created avenues for online engagement that can appeal to luxury consumers while maintaining a sense of exclusivity distinct from the typical public-facing website.

Layoffs at Snap could compromise its AR aspirations

Layoffs at Snap could compromise its AR aspirations

Article
Sep 01, 2022

Snap in survival mode: Snap is laying off some of its augmented reality hardware and software talent, stalling years of innovation and putting its leadership position in AR at risk.

AR and VR device shipments to skyrocket through 2026

AR and VR device shipments to skyrocket through 2026

Article
Aug 26, 2022

Shipments of augmented reality (AR) and virtual reality (VR) devices will increase more than sixfold worldwide over the next four years, from 14.3 million this year to 87.7 million in 2026.

How people expect the metaverse to improve daily life

How people expect the metaverse to improve daily life

Article
Aug 03, 2022

While the metaverse is still taking shape, consumers are already interested in using it to enhance everyday experiences. About 60% of US teens and adults believe that virtual environments will make the process of finding a fitness or exercise routine significantly better, and the same percentage expect them to improve real estate shopping.

The Power of Google

The Power of Google

Report
Jul 21, 2022

Beyond just advertising, Alphabet’s tech touches nearly everything. This report looks at 23 of its most important business areas, examining their maturity, disruption of the market, leverage over partners, integration with other products, and five-year outlook.

Meta captures 90% of VR headset market share

Article
Jul 06, 2022

Can Meta sustain its VR headset dominance? It has 90% market share, but its Horizon Worlds metaverse apps are only accessible in the US and Canada, leaving room for new entrants to compete.

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Proximie raises $80M to let surgeons virtually scrub in

Proximie raises $80M to let surgeons virtually scrub in

Article
Jun 16, 2022

Remote surgery platform Proximie raised $80M. We unpack how it solves typical telehealth connectivity barriers and why more US health systems are becoming interested in the tech.

The future of connected devices

The future of connected devices

Article
Jun 10, 2022

Smartphones will gain a few competitors in the next several years. As metaverse tools and wearables like virtual reality (VR) headsets become more commonplace, they will cause growth to slow for everyday devices like smartphones.

4 key takeaways from WWDC 2022

Article
Jun 07, 2022

All eyes on Apple: As expectations mount for AR/VR product plans, Apple doubles down on iPhone, Mac, and iPad—a move that might indicate its metaverse ambitions are on hold.

AR/VR headsets can't compete with smartphones

AR/VR headsets can't compete with smartphones

Article
May 17, 2022

Global shipments of augmented and virtual reality (AR/VR) headsets will hit 16.5 million this year, up more than 5 million or 32.1% from last year. Most of these shipments are to consumers, but commercial sales are set to multiply over the next five years, driven by the opportunity for product visualization prior to purchase.

Marketing opportunities in the metaverse

Marketing opportunities in the metaverse

Article
Apr 20, 2022

The metaverse promises to be transformative for the digital marketing landscape—at least, as soon as tech platforms figure out how it will actually work.

The metaverse draws high hopes from businesses and consumers alike

Article
Apr 19, 2022

Among executives worldwide, 72% believe the metaverse will have at least some positive impact on their organization. Some 13% expect this mixed-reality realm to redefine their industry, while 28% think it will enable new business practices and help them reach new customers. Another 28% anticipate the metaverse will have minimal or no positive effect on their company.

AR and VR enter the mainstream

AR and VR enter the mainstream

Article
Apr 13, 2022

Once the domain of gamers and young social media users, AR and VR are entering the mainstream. This year, more than a quarter of the US population will use AR and nearly a fifth will use VR. As device-makers improve VR headsets and AR spreads to new use cases, the number of AR and VR users will continue to grow over the next four years, with AR outpacing VR.

How retail can drive adoption of augmented reality

How retail can drive adoption of augmented reality

Article
Apr 07, 2022

Retailers have long had an eye on augmented reality (AR), but it still has unrealized potential for shopping purposes.

The march of the augmented reality shoppers

The march of the augmented reality shoppers

Article
Apr 04, 2022

Nearly 2 in 5 augmented reality (AR) users in the US will shop with the technology this year, for a total of 35.0 million retail AR users. That base is up 18.8% from last year and will continue to grow at double-digit rates through 2024 as shoppers make use of virtual try-on and product visualization features.

US Augmented and Virtual Reality Users Forecast 2022

US Augmented and Virtual Reality Users Forecast 2022

Report
Apr 04, 2022

Augmented and virtual reality (AR/VR) continue to expand their reach as new devices and applications make them more accessible to consumers.

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