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November 1, 2018
US Wearable User Growth, by Age, 2019 (% change)
Note
Wearables include items such as activity trackers, smart bands, smart clothing, smart glasses, smart headphones, smartwatches and virtual reality headsets. The device must have features that can be used without being tethered to a smartphone, PC or other internet-connected device. For more of ... eMarketer's forecasts on this topic, <a href="https://prolink.emarketer.com/forecasts/584b26021403070290f93a14/5851918b0626310a2c186b72">click here.</a>
Methodology
Estimates are based on the analysis of survey and traffic data from research firms and regulatory agencies, sales projections, historical trends, company-specific data, and demographic and socioeconomic factors.