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Esports Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Esports
Infopack: Video Games 2025

Infopack: Video Games 2025

Report
Aug 15, 2025

Video games now reach players of all ages, but kids and teens remain key to growth. Recent data shows who's gaming, what revenue forecasts look like, and gamers' sentiments about ads.

Digital Ad Spending, US

CollectionSnapshot
Dec 23, 2023

Gaming Ad Revenues, US

CollectionSnapshot
Oct 31, 2023

Digital Gamers, US

CollectionSnapshot
Aug 24, 2023

Esports, US

CollectionSnapshot
Aug 24, 2023

The Daily: Netflix (and Max) with ads, has esports momentum ground to a halt, and the best CTV ad formats

Audio
Jun 01, 2023

On today's episode, we discuss the significance of Netflix saying it has 5 million monthly active users on its ad tier, the biggest impacts of the new streaming service Max, and how much noise a combined Paramount+ and Showtime offering can make. "In Other News," we talk about the current state of esports and what the best connected TV (CTV) ad formats are. Tune in to the discussion with our director of Briefings Jeremy Goldman.

5 Charts That Explore the Ad Opportunities in Gaming Video and Esports

5 Charts That Explore the Ad Opportunities in Gaming Video and Esports

Report
May 24, 2023

Despite financial troubles among some esports and gaming video platforms, ad revenues will continue to grow for both media.

US Gaming Users 2023

US Gaming Users 2023

Report
Apr 21, 2023

Gaming became a popular online activity during the pandemic. Growth may be slowing, but it’s not shrinking, meaning that the majority of those who picked up the hobby during the pandemic have become long-term users.

The Weekly Listen: The Microsoft-OpenAI deal, Apple Maps vs. Google Maps, and is streaming turning into TV?

Audio
Jan 26, 2023

On today's episode, we discuss the significance of the recent deal between Microsoft and OpenAI, whether TV is changing streaming back into TV, if the esports bubble has officially burst, whether Apple Maps' upgrades can start chipping away at Google's search dominance, some interesting facts about monarchies around the world, and more. Tune in to the discussion with our director of reports editing Rahul Chadha, director of forecasting Oscar Orozco, and analyst Max Willens.

The top platforms where US gamers watch esports livestreams

The top platforms where US gamers watch esports livestreams

Article
Dec 15, 2021

Among US gamers, Facebook Gaming is the most popular destination for viewing live gameplay, with 42% watching esports and other gaming livestreams on the platform.

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More US children consume YouTube videos than any other type of media

More US children consume YouTube videos than any other type of media

Article
Oct 15, 2021

YouTube videos are the most popular media among US children online, with 85% of those surveyed watching that content recently.

The European video game market was worth almost $32 billion in 2020

Article
Aug 27, 2021

Europe's video game market grew 22% YoY in 2020: The rise of social and mobile games is presenting opportunities for marketers to reach gaming audiences.

What will the media world look like in 2030? Part 2: Pay TV, digital video, and esports

What will the media world look like in 2030? Part 2: Pay TV, digital video, and esports

Audio
Jun 07, 2021

On today's episode, we discuss what the world will look like in 2030. How many households will still have pay TV, who will be the top three SVOD players, how big can esports get, and more. Tune in to the discussion with eMarketer vice president of forecasting Monica Peart, senior director of forecasting Shelleen Shum, and directors of forecasting at Insider Intelligence Cindy Liu and Oscar Orozco.

How 5G Will Change Media, Entertainment, and Marketing

How 5G Will Change Media, Entertainment, and Marketing

Report
Mar 18, 2021

5G technology is poised to transform how media, entertainment, and marketing are produced, distributed, and consumed. This report discusses five ways that next-generation wireless networks could propel industry growth.

The US Gaming Ecosystem 2021

The US Gaming Ecosystem 2021

Report
Mar 17, 2021

Digital gaming and viewership of gaming video content (GVC) has become more popular amid the pandemic. In 2021, some of this activity will see modest growth, while interest in other forms of gaming will taper off.

The Livestreaming Landscape 2021

The Livestreaming Landscape 2021

Report
Feb 23, 2021

Livestreaming has become a prominent feature across the social media and digital video landscapes. Here’s how marketers are taking advantage of opportunities within the space.

US Digital Users 2020

US Digital Users 2020

Report
Oct 20, 2020

The pandemic has brought an influx of new users for subscription OTT, live videos, and video games in 2020, but other activities such as social networking, mobile messaging, and digital video haven’t seen the same bump.

The Pandemic Presents an Opportunity for Esports Viewership

The Pandemic Presents an Opportunity for Esports Viewership

Article
Aug 26, 2020

Esports viewership has not caught up to the media hype – but there could be upcoming growth opportunities.

The Pandemic Puts the Spotlight on a Rising Esports Industry

The Pandemic Puts the Spotlight on a Rising Esports Industry

Article
Aug 10, 2020

While the coronavirus pandemic caused every major US sports league to suspend its season, esports resumed relatively quickly. Leagues pivoted from competing inside venues to an online-only format where teams and production crews operated remotely. Despite any short-term struggles from large advertising downturns, the outlook for esports remains positive.

US Esports 2020

US Esports 2020

Report
Jul 27, 2020

Esports received heightened media attention during the onset of the coronavirus pandemic. While the publicity helped bring awareness to the growing industry, the pandemic will not have a significant impact on annual esports viewership or advertising revenues in the US.

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