Events & Resources

Learning Center
Read through guides, explore resource hubs, and sample our coverage.
Learn More
Events
Register for an upcoming webinar and track which industry events our analysts attend.
Learn More
Podcasts
Listen to our podcast, Behind the Numbers for the latest news and insights.
Learn More

About

Our Story
Learn more about our mission and how EMARKETER came to be.
Learn More
Our Clients
Key decision-makers share why they find EMARKETER so critical.
Learn More
Our People
Take a look into our corporate culture and view our open roles.
Join the Team
Our Methodology
Rigorous proprietary data vetting strips biases and produces superior insights.
Learn More
Newsroom
See our latest press releases, news articles or download our press kit.
Learn More
Contact Us
Speak to a member of our team to learn more about EMARKETER.
Contact Us

Global Media Intelligence 2020: Vietnam

Key Features

Smartphones are central to Vietnam’s emerging digital population. But wearables and smart home options have also seen modest adoption.

  • Fully 97.6% of internet users ages 16 to 64 in Vietnam owned a mobile phone in H1 2020, according to GlobalWebIndex. That figure is marginally lower than the 98.2% recorded in H1 2019 but well within the bounds of statistical variation.
  • As in many countries, PC ownership declined by a few percentage points in Vietnam in H1 2020, to 68.6%. Tablet penetration also fell from 33.9% to 27.9%. It’s no surprise that tablet ownership may have peaked at barely one-third of internet users; Vietnam is a mobile-first country, where desktops, laptops, and tablets were not widely available or affordable until recently. Even this year, tablet owners were more likely to be living in urban areas and high-income households.
  • Several other device types posted slightly lower numbers, too. A little more than 45% of respondents owned a smart TV this year, compared with 46.8% in H1 2019. Just 12.1% owned a smart home product, such as a system enabling users to monitor their home security remotely via a mobile app. Smartwatch penetration had increased marginally, however, to 16.4%. All these devices were more common among 25- to 44-year-olds and affluents.
  • Penetration of gaming consoles rose but remained notably low at 9.4% overall. Ownership was greatest among respondents in middle- and high-income homes.

authors

Karin von Abrams

Contributors

Anam Baig
Senior Editor
Joanne DiCamillo
Donte Gibson
Chart Editor
Kathleen Hamblin
Chart Editorial Manager
Dana Hill
Director of Production
Erika Huber
Copy Editor
Magenta Ranero
Senior Chart Editor
Hilary Rengert
VP, Research Strategy
Amanda Silvestri
Senior Copy Editor
Already have a subscription?Sign In

Access All Charts and Data

Gain access to reliable data presented in clear and intelligible displays for quick understanding and decision making on the most important topics related to your industry

Become a Client
Unlock Unlimited Insights with PRO+
Schedule a Demo