The news: Virtual reality (VR) and augmented reality (AR) user growth is expected to stagnate through 2030, but tech companies still plan to pursue new endeavors in VR/AR wearables.
Zooming out: The novelty of these virtual technologies may have worn off since the initial launch of products like the Meta Quest, Vision Pro, and AR social media photo lenses—it may take the next era of more personalized, AI-powered interactions to drive fresh interest.
The market for wearables: Snap is still planning its Specs glasses despite concerns from investors like Irenic Capital Management, which is pressuring Snap to shutter the “cash-burning” wearables division, per Reuters.
Apple has yet to officially put smart glasses on the docket, but many signs are pointing in that direction. Its upcoming CEO, John Ternus, who comes from a hardware-heavy background, may push those efforts along.
Implications for marketers: While both channels are expected to slow their roll in the next four years, AR’s better outlook and larger existing user base could give the immersive tech a better chance of becoming a daily touchpoint that resembles mobile in reach, making it an accessible surface for both utility-driven experiences and experimental campaigns.
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