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Vr Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Vr
A third of US adults don’t like holiday shopping in stores. Here’s how retailers can capitalize on that.

A third of US adults don’t like holiday shopping in stores. Here’s how retailers can capitalize on that.

Article
Dec 01, 2022

Close to a third of US adults don’t like anything about in-store holiday shopping, according to CivicScience. Meanwhile, for more than a fifth, experiencing the products is the biggest appeal. About the same share most enjoy the holiday music, decor, and displays, while 17% are after in-store deals.

Head-worn AR revenues will increase nearly tenfold by 2026

Head-worn AR revenues will increase nearly tenfold by 2026

Article
Nov 29, 2022

Worldwide, head-worn augmented reality (AR) revenues will hit $35.06 billion in 2026, up from $3.78 billion this year, according to ARtillery Intelligence. These revenues include spending on everything from devices to content.

AR/VR shopping still hasn’t reached 90% of US adults

AR/VR shopping still hasn’t reached 90% of US adults

Article
Nov 15, 2022

Only 13% of US adults have used augmented reality (AR) or virtual reality (VR) while shopping. Though the overwhelming majority have not, 38% are at least somewhat interested in trying the tech.

Key takeaways from the Future of Meta report

Key takeaways from the Future of Meta report

Article
Oct 31, 2022

Insights from the Future of Meta report: We look at key VR hardware and software opportunities for Meta’s future as the company leverages its dominance in VR headsets to build its vision for the metaverse.

Meta’s lost over $9 billion on Reality Labs this year so far

Meta’s lost over $9 billion on Reality Labs this year so far

Article
Oct 28, 2022

Meta reported $3.67 billion in operating losses from Reality Labs this past Q3, following a deficit of $5.77 billion in H1 2022. That’s a total of $9.44 billion in losses from Meta’s division for augmented and virtual reality (AR/VR) hardware and software.

Facebook became Meta a year ago. How has the company changed?

Article
Oct 27, 2022

For many, Facebook’s new name introduced “the metaverse” as a concept. But a year out, most people have not entered the metaverse. Right now, Meta’s facelift doesn’t appear to have legs. (Quite literally—the little Horizon Worlds avatars still don’t have legs.)

The Future of Meta

The Future of Meta

Report
Oct 24, 2022

One year after the company’s name change, Meta’s business is in disarray. We explore the reasons for the downturn, our two-year outlook, and how companies that rely on Facebook, Instagram, and other Meta platforms should adjust their strategies.

Key takeaways from Meta’s Connect 2022 event

Article
Oct 12, 2022

Meta’s Pro Quest: Mark Zuckerberg wants to replace laptops and smartphones with mixed-reality VR headsets, but he could fragment the metaverse by looking too far into the future.

Game developers focus on desktops and laptops

Game developers focus on desktops and laptops

Article
Oct 11, 2022

More than 80% of video game developers worldwide were making games for PCs as of May 2022. For console and mobile games, that figure was closer to 40%.

Japan is the next battleground for competing VR metaverses

Japan is the next battleground for competing VR metaverses

Article
Sep 16, 2022

Meta faces new challenges: ByteDance and Sony are building their VR ecosystems. This could be the perfect time for Meta to double down on its productivity and collaboration-focused metaverse

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Tech is driving luxury brand engagement

Tech is driving luxury brand engagement

Article
Sep 14, 2022

Technologies like digital clienteling tools and NFTs have created avenues for online engagement that can appeal to luxury consumers while maintaining a sense of exclusivity distinct from the typical public-facing website.

Layoffs at Snap could compromise its AR aspirations

Layoffs at Snap could compromise its AR aspirations

Article
Sep 01, 2022

Snap in survival mode: Snap is laying off some of its augmented reality hardware and software talent, stalling years of innovation and putting its leadership position in AR at risk.

AR and VR device shipments to skyrocket through 2026

AR and VR device shipments to skyrocket through 2026

Article
Aug 26, 2022

Shipments of augmented reality (AR) and virtual reality (VR) devices will increase more than sixfold worldwide over the next four years, from 14.3 million this year to 87.7 million in 2026.

Fortnite is blowing Zuckerberg’s metaverse vision out of the water

Fortnite is blowing Zuckerberg’s metaverse vision out of the water

Article
Aug 23, 2022

Zuckerberg’s slipup is a bad omen for its metaverse: Meta’s CEO shared an ugly photo of its metaverse platform that kicked off a week of mockery and concern.

How people expect the metaverse to improve daily life

How people expect the metaverse to improve daily life

Article
Aug 03, 2022

While the metaverse is still taking shape, consumers are already interested in using it to enhance everyday experiences. About 60% of US teens and adults believe that virtual environments will make the process of finding a fitness or exercise routine significantly better, and the same percentage expect them to improve real estate shopping.

Meta’s watershed Q2 spells bad news for its ad business

Meta’s watershed Q2 spells bad news for its ad business

Article
Jul 28, 2022

Meta’s Q2 shows how far its ad business has fallen: Wounded by privacy changes and a lack of young users, the value of Meta’s ads is plummeting.

More practicality could help tech sustain metaverse’s meteoric rise

Article
Jul 21, 2022

Paving the path to the metaverse: Unprecedented interest in the emerging metaverse might cool if the tech industry can’t sustain momentum on innovation and public enthusiasm during the downturn.

The Power of Google

The Power of Google

Report
Jul 21, 2022

Beyond just advertising, Alphabet’s tech touches nearly everything. This report looks at 23 of its most important business areas, examining their maturity, disruption of the market, leverage over partners, integration with other products, and five-year outlook.

Meta captures 90% of VR headset market share

Article
Jul 06, 2022

Can Meta sustain its VR headset dominance? It has 90% market share, but its Horizon Worlds metaverse apps are only accessible in the US and Canada, leaving room for new entrants to compete.

Meta reveals future hardware, adds MINI and Fender brands to metaverse

Meta reveals future hardware, adds MINI and Fender brands to metaverse

Article
Jun 22, 2022

Meta’s new prototypes show promise: Unveiling future VR headsets and announcing brand partnerships could stoke interest in the metaverse, but Meta still has a long way to go to push the platform into the mainstream.

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