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Roblox Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Roblox

Metaverse: hype or reality?

Article
May 23, 2022

Seeing is believing: Our quick explainer video gives you insight into what the metaverse is all about.

Marketing opportunities in the metaverse

Marketing opportunities in the metaverse

Article
Apr 20, 2022

The metaverse promises to be transformative for the digital marketing landscape—at least, as soon as tech platforms figure out how it will actually work.

The Metaverse

The Metaverse

Report
Apr 19, 2022

The metaverse is expected to be a major disruptor across industries, but it's still early days for the emerging realm. In this report, we look at how different markets are embarking on their own metaverse business models.

Amid turmoil in advertising, IAB PlayFronts demonstrate execs see gaming as a critical means of achieving brand objectives

Amid turmoil in advertising, IAB PlayFronts demonstrate execs see gaming as a critical means of achieving brand objectives

Article
Apr 07, 2022

Ad industry sees gaming as a growth opportunity amidst industry turmoil: Inaugural PlayFronts event focuses on how brands can gain new customers and revenue.

Consumers, legislators, and courts seek greater protections for children on social media

Consumers, legislators, and courts seek greater protections for children on social media

Article
Mar 11, 2022

Everyone’s concerned about children’s privacy and safety on social media: As more consumers demand that social platforms be scrutinized, a case against TikTok’s handling of children's private data proceeds.

Q&A: Meditating in the metaverse with Alo Yoga

Article
Mar 11, 2022

Insider Intelligence spoke with Angelic Vendette, vice president and head of marketing of Alo Yoga and Alo Moves.

The metaverse promises to redefine marketing—here’s how to get started

The metaverse promises to redefine marketing—here’s how to get started

Article
Feb 01, 2022

AR, VR, and video games present opportunities that marketers can tap into right now.

At National Retail Federation’s Big Show, all eyes were on the metaverse

At National Retail Federation’s Big Show, all eyes were on the metaverse

Article
Jan 22, 2022

Retail ventures into the metaverse: Sentiment at annual industry show suggests the metaverse may already be too big to fail.

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In 2022, each tech firm will have its own version of the metaverse

In 2022, each tech firm will have its own version of the metaverse

Article
Dec 22, 2021

The metaverse will be put to the test in 2022: Some firms may find their metaverse dreams held back by wearable technology, while others attempt to woo brands to their spaces.

Nike preps to enter the metaverse with investments in digital goods

Article
Nov 03, 2021

Nike files to trademark virtual goods as metaverse inches closer to reality: Many companies have already begun experimenting with branded digital items, but some are starting to take it more seriously as buzz around the metaverse intensifies.

The Weekly Listen: Facebook's Ray-Ban smart glasses, branded gaming, and getting noticed

The Weekly Listen: Facebook's Ray-Ban smart glasses, branded gaming, and getting noticed

Audio
Sep 17, 2021

On today's episode, we discuss Facebook's new Ray-Ban smart glasses, whether time spent on TikTok actually surpassed YouTube, what branded gaming on Roblox looks like, how to get noticed as a marketer, whether selling Super Bowl ads early is a good move, how to make friends while working from home, how two people reversed climate change in their hometown, and more. Tune in to the discussion with eMarketer principal analyst Suzy Davidkhanian, director of reports editing Rahul Chadha, and analyst at Insider Intelligence Blake Droesch.

The European video game market was worth almost $32 billion in 2020

Article
Aug 27, 2021

Europe's video game market grew 22% YoY in 2020: The rise of social and mobile games is presenting opportunities for marketers to reach gaming audiences.

Roblox goes public Wednesday—here’s how the company is leading the world of branded gaming

Roblox goes public Wednesday—here’s how the company is leading the world of branded gaming

Article
Mar 10, 2021

Roblox could become a brand advertising powerhouse: Brands flocked to video games for experiential marketing during the pandemic—but Roblox's lasting popularity with kids and its planned ad capabilities could keep it an appealing option even after lockdowns end.

The Livestreaming Landscape 2021

The Livestreaming Landscape 2021

Report
Feb 23, 2021

Livestreaming has become a prominent feature across the social media and digital video landscapes. Here’s how marketers are taking advantage of opportunities within the space.

US Kids 2020

US Kids 2020

Report
Jan 13, 2020

This report looks at how digital technology fits into the daily lives of US kids—digital natives who, compared with teens and young adults, aren’t really all that digital.

Mobile In-Game Advertising

Mobile In-Game Advertising

Report
Oct 17, 2019

With gaming shifting to mobile, developers increasingly turn to ads, while marketers realize that games can reach a wide array of people.

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