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Minecraft Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Minecraft

FAQ on video game advertising: Market size, format analysis, and how to find players in 2026

Article
Jan 10, 2026

This FAQ examines in-game ad formats, audience demographics, and emerging opportunities like rewarded advertising that are reshaping how brands connect with gamers across platforms.

Gaming content spills into social and streaming, opening advertising doors

Gaming content spills into social and streaming, opening advertising doors

Article
Aug 15, 2025

The news: Gamers are more involved in gaming content than ever before, thanks in large part to titles like Roblox, Minecraft, and Fortnite. And they’re not keeping that interest solely on-platform. 46% of gamers say their time spent creating in-game video game content has somewhat or significantly increased over a year ago, per Bain & Company’s Gaming Report 2025. About 20% say they spend less time. 27% of gamers’ social media time and 25% of their streaming video time is spent focused on gaming-related content. Our take: The gaming audience is growing, and it’s not focused on a single platform or console. Gamers’ interests reach through the game and into social media, streaming, TV, and audio, giving marketers a wide path to reach gamers where they are.

Microsoft’s gaming growth could create new brand opportunities

Microsoft’s gaming growth could create new brand opportunities

Article
Aug 04, 2025

Xbox hits 500M MAUs and $5 billion Game Pass run rate: Franchise power and console loyalty fuel Microsoft’s gaming momentum.

Smart Glasses and Digital Natives Fuel AR/VR Market Evolution

Smart Glasses and Digital Natives Fuel AR/VR Market Evolution

Report
May 14, 2025

AR/VR continues to evolve as a tool for marketers and retailers to develop deeper consumer engagement. Long-term growth will be helped by AI integrations and demographic shifts. And while gaming is still the top use case, smart glasses are on the rise.

‘A Minecraft Movie’ thrives at the box office, and marketing is behind its success

‘A Minecraft Movie’ thrives at the box office, and marketing is behind its success

Article
Apr 07, 2025

“A Minecraft Movie” exceeds box office expectations: The release comes at a much-needed time for Warner Bros. Discovery.

EU consumer group calls for ban on in-app purchases

EU consumer group calls for ban on in-app purchases

Article
Sep 12, 2024

It urges stricter rules to protect minors from overspending in games like Fortnite and Minecraft.

What Banks Need to Know About Gen Alpha

What Banks Need to Know About Gen Alpha

Report
Apr 16, 2024

Gen Alpha is on track to become the largest generation. Banks must start building relationships with children today to convert them into customers as they grow up.

Data Drop: 5 Charts on Children’s Internet Habits

Data Drop: 5 Charts on Children’s Internet Habits

Report
Feb 16, 2024

The youngest US generation is already online and outnumbering its teen counterpart on digital video and gaming platforms.

The Daily: AI rules to focus on first, Minecraft's milestone, and what AI chatbots can glean from a conversation

Audio
Oct 23, 2023

On today's podcast episode, we discuss what AI rules the government should focus on first, what to make of AI "nutrition labels," and what concerns us most about the dark side of AI. "In Other News," we talk about a Minecraft milestone and what AI chatbots can tell about you from a conversation. Tune in to the discussion with our analysts Jacob Bourne and Gadjo Sevilla.

Video Game Marketing and Monetization 2022

Video Game Marketing and Monetization 2022

Report
Jun 10, 2022

Brand interest in video games is rising, especially with the buzz around the metaverse. This report will look at the different ways developers monetize video games, and which of those methods are the most useful for marketers.

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The Metaverse

The Metaverse

Report
Apr 19, 2022

The metaverse is expected to be a major disruptor across industries, but it's still early days for the emerging realm. In this report, we look at how different markets are embarking on their own metaverse business models.

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