AR/VR growth slows, while gaming maintains its dominance
New frontiers beyond gaming unlock the practical value of AR/VR
Technological advancements create wild cards for adoption
Recommendations for marketers and retailers
EMARKETER Interviews
Sources
Media Gallery
About This Report
AR/VR continues to evolve as a tool for marketers and retailers to develop deeper consumer engagement. Long-term growth will be helped by AI integrations and demographic shifts. And while gaming is still the top use case, smart glasses are on the rise.
AR/VR growth slows, while gaming maintains its dominance
New frontiers beyond gaming unlock the practical value of AR/VR
Technological advancements create wild cards for adoption
Recommendations for marketers and retailers
EMARKETER Interviews
Sources
Media Gallery
AR/VR technologies remain essential for marketers despite slowing growth rates, with smart glasses emerging as potential successors to the smartphone. Strategic approaches to immersive technology adaptation are needed as AI transforms user experiences and demographic shifts drive market momentum.
Key Question: How should marketers and retailers prepare for AR/VR adoption as it evolves from a gaming-dominated niche to a potential smartphone competitor?
Key Stat: AR adoption will pass 30% of the US population in 2025. Meanwhile, VR will be used by just 26.8% of the population by the end of our forecast period in 2029.
This report can help you:
Determine market sizing (brands, media platforms, agencies, solution providers)
Gain access to reliable data presented in clear and intelligible displays for quick understanding and decision making on the most important topics related to your industry