Events & Resources

Learning Center
Read through guides, explore resource hubs, and sample our coverage.
Learn More
Events
Register for an upcoming webinar and track which industry events our analysts attend.
Learn More
Podcasts
Listen to our podcast, Behind the Numbers for the latest news and insights.
Learn More

About

Our Story
Learn more about our mission and how EMARKETER came to be.
Learn More
Our Clients
Key decision-makers share why they find EMARKETER so critical.
Learn More
Our People
Take a look into our corporate culture and view our open roles.
Join the Team
Our Methodology
Rigorous proprietary data vetting strips biases and produces superior insights.
Learn More
Newsroom
See our latest press releases, news articles or download our press kit.
Learn More
Contact Us
Speak to a member of our team to learn more about EMARKETER.
Contact Us

Puzzle and shooter games lead mobile gaming ad opportunity

The data: Mobile gaming in-app purchase (IAP) revenues reached $21 billion worldwide in Q3 2025, per Sensor Tower—a number not seen since pandemic quarantines.

  • Strategy, puzzle, RPG, and casino games led the field, with each bringing in over $2 billion.
  • Quarter-over-quarter growth tells a different story, however, with shooter game revenues jumping 23.5%. Puzzle and simulation games increased significantly, at 7.8% and 6.9% QoQ, respectively.

Why it matters: Time and money spent in gaming continues to rise, yet only 5% of media investments around the world go to gaming, per Dentsu. Brands that don’t invest in gaming advertisements are leaving money on the table.

Gaming by the numbers: Advertisers have the opportunity to target a variety of mobile gamers.

  • 88% of gamers play for relaxation. Achievement, immersion, social, and thrill were other top reasons, per Dentsu.
  • 67% of teens play games on mobile devices, per Precise TV.
  • 54% of gamers are interested in food and beverages, and nearly as many are interested in film and TV, per Dentsu.
  • Nearly half (45%) of Gen Z and millennials said they would buy IRL items while gaming.

Next steps for advertisers: To get involved in mobile advertising, start with knowing the demographics for specific games and even why gamers play those titles. Then start considering formats.

  • 64% of marketers see value in ads that offer in-game rewards. Considering Gen Z plays Roblox for 2.5 hours a day, per Dentsu, that title would be a good starting point. To capitalize on the revenues earned from puzzle games, Candy Crush or similar games could be a good entry.
  • Other ad formats include in-game ads, interstitial ads, and adjacent ads. Brands can also entertain partnerships for in-game gear and mini games.

The time is now to boost advertising budgets for gaming platforms and titles as revenues grow.

Dive deeper: Read our In-Game Ad Spending Benchmarks report.

You've read 0 of 2 free articles this month.

Get more articles - create your free account today!