Source & Notes
Data Table
Source: EMARKETER ForecastJanuary 2026 
Note: virtual goods are intangible, nonphysical assets purchased with currency within a mobile app that has value only within that app
Additional Note: An example of virtual goods in nongaming include buying new filters in a photo app. Excludes virtual goods that are from gaming mobile apps.
Methodology: Estimates are based on the analysis of survey and traffic data from research firms and regulatory agencies; historical trends; and country-specific demographic and socioeconomic factors.
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