Source: EMARKETER Forecast, August 2025 - January 2026
Note: virtual goods are intangible, nonphysical assets purchased with currency within a mobile app that has value only within that app
Additional Note: An example of virtual goods in nongaming include buying new filters in a photo app. Excludes virtual goods that are from gaming mobile apps.
Methodology: Estimates are based on the analysis of survey and traffic data from research firms and regulatory agencies; historical trends; and country-specific demographic and socioeconomic factors.