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Access All Charts and Data

Transparently sourced data in visual form, perfect for legitimizing your strategic ideas and thought leadership via internal and external presentations.

November 12, 2019

Area Esports Professionals Worldwide Believe Will Account for the Greatest Amount of Growth in the Esports Industry, 2018 & 2019 (% of respondents)

Area Esports Professionals Worldwide Believe Will Account for the Greatest Amount of Growth in the Esports Industry, 2018 & 2019 (% of respondents)

Description

This chart shows which areas marketing/agency professionals worldwide expect to be the primary revenue drivers for esports in the next year. Areas listed include advertising/sponsorships, media rights, in-game purchases/revenue, events/competitions and game sales via retail/downloadable games.
Area Esports Professionals Worldwide Believe Will Account for the Greatest Amount of Growth in the Esports Industry, 2018 & 2019 (% of respondents) | EMARKETER