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Consoles Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Consoles
Gen Alpha Digital Habits 2026

Gen Alpha Digital Habits 2026

Report
Jan 30, 2026

Gen Alpha’s digital world is built around YouTube, gaming, and creator-led content. This report examines how early immersion, platform controls, and shifting norms are reshaping engagement as the cohort approaches adolescence.

Nintendo revenues soar 90% YoY as Switch 2 reshapes gaming’s next era

Nintendo revenues soar 90% YoY as Switch 2 reshapes gaming’s next era

Article
Nov 04, 2025

Nintendo reported blockbuster financial performance for its most recent quarterly earnings, with revenues surging over 90% YoY and profits rising more than 270%, per CNBC. This growth is largely driven by the successful launch of its Switch 2 flagship console, which debuted in June. As gaming consumption shifts to handheld and hybrid devices, brands should explore partnerships and placements that align with Nintendo’s highly curated experiences rather than disrupt it. Because Switch 2 and its games are ad-free, brands can engage players through co-branded campaigns, limited-edition content, and cross-platform tie-ins on Twitch, Discord, YouTube, and social media.

In-game advertising promises vast reach and deep engagement

In-game advertising promises vast reach and deep engagement

Article
Jun 12, 2025

The news: Gaming is becoming a powerful vehicle for delivering ads to engaged audiences, with gamers spending significant time gaming across platforms, per a study from Activision Blizzard Media. Seventy percent of gamers play or watch video games daily, while 95% play or watch weekly. Seventy-seven percent of weekly gamers play on mobile devices, while 52% play on console and 34% play on PC. Our take: In-game advertising provides reach that few other channels can match, connecting with an engaged, highly attentive, and diverse audience, making it a critical touchpoint—but advertisers must understand what strategies work best.

Nintendo’s Switch 2 breaks sales records as Xbox races to launch its own portable console

Article
Jun 10, 2025

The news: The gaming industry is doubling down on handheld consoles. Nintendo’s Switch 2 shattered single-day sales records with an estimated 3 million units sold at launch, outpacing the Sony PS4’s historic numbers. Meanwhile, Microsoft announced its first handhelds—the ROG Xbox Ally and the ROG Xbox Ally X—partnering with Asus to blend Xbox and PC gaming in a portable format. They’re expected to launch during the holidays. Our take: As cloud and console experiences merge into portable form, game design and ad models are set to evolve fast—opening up fresh real estate for marketers, game studios, and tech platforms alike.

Worldwide Digital Gamers Forecast 2025

Worldwide Digital Gamers Forecast 2025

Report
Jan 31, 2025

Digital gaming has become one of the most popular activities in the world, thanks mainly to the proliferation of smartphones and free mobile games. Here is our worldwide forecast for total gamers, with breakouts by region and for 13 countries.

Data Drop: 5 Charts on US Gamer Demographics

Data Drop: 5 Charts on US Gamer Demographics

Report
Aug 02, 2024

Gen Zers and millennials have normalized gaming into adulthood, but smartphones have opened the door for older generations.

Time Spent With Connected Devices 2023

Time Spent With Connected Devices 2023

Report
Jun 12, 2023

In our newest forecast for time spent, mobile devices still attract more than half of all digital time, but CTV is catching up.

Big Tech is still making big profits despite investors’ displeasure

Big Tech is still making big profits despite investors’ displeasure

Article
Dec 01, 2022

Things aren’t all that bad for Big Tech: Sustaining pandemic-era revenues was likely never realistic. But major tech companies are still raking in enormous profits, despite Wall Street investors’ outcry.

Roku Remains Top CTV Platform, Amazon Fire TV Takes Second Spot This Year

Article
May 29, 2020

Roku was the top connected TV (CTV) platform in the US last year with 84.7 million users, according to our estimates. This year, that figure will grow 12.5% to 95.2 million.

Gaming Goes Mainstream, but Play Varies by Gender and Age

Gaming Goes Mainstream, but Play Varies by Gender and Age

Article
Apr 14, 2019

Gaming has gone mainstream, with 86% of internet users worldwide noting they have gamed on at least one device within the past month, and that figure climbed to 92% among those ages 16 to 24, according to a March 2019 report from GlobalWebIndex.

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