Computing Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Computing

Microsoft at 50: Setting up its next act with cloud computing and AI at the core

Article
Apr 04, 2025

With AI revenues soaring and Azure scaling, Microsoft is doubling down on infrastructure to lead tech’s next wave, even as regulators circle.

GenAI User Forecast 2024

GenAI User Forecast 2024

Report
Jul 16, 2024

As genAI adoption grows, businesses and consumers face a transforming digital ecosystem marked by broadening applications, enhanced productivity, shifting business practices, and legal and ethical challenges.

AI roundup: Where banks are implementing AI vs. where they want to be

AI roundup: Where banks are implementing AI vs. where they want to be

Article
Jun 04, 2024

Industry leaders are making progress in AI adoption, but it’s early yet. We delve into where bankers want to take the technology next.

Key products and announcements from the Made by Google 2022 event

Article
Oct 07, 2022

Google goes ambient: New Pixel phones, the first ever Pixel smartwatch, and a future tablet that transforms into a smart display are all touchpoints to Google’s wider IoT and ambient computing aspirations.

Broadcom looks to buy VMware in wider software and cloud expansion

Article
May 24, 2022

Chip companies could pivot to cloud and services: Expecting a slowdown in chip sales, companies like Broadcom are leaning on software and cloud computing acquisitions with companies like VMware to diversify their business.

Hardware is the key to metaverse adoption—software is the key to retention

Hardware is the key to metaverse adoption—software is the key to retention

Article
Jan 25, 2022

ES: Pricing, performance, and ease of use dictated who owned the market in the early days of personal computing. Today, VR ecosystems and platforms continue that trend as the metaverse takes shape: Consumers, developers, and content producers will eventually decide the future of the metaverse, but they will be limited by hardware’s capabilities. We look at the state of VR hardware, the key players, and how gaming could serve as a gateway to VR/AR adoption.

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