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March 1, 2020

US VR and AR Users, 2018-2022 (millions)

Description

This chart shows total US virtual reality users and total US augmented reality users and includes a breakout for the subset of VR users who use headsets to consume VR content. Data is for 2018-2022.

Note

VR immerses a user inside a nonfixed visual environment. Examples of VR include 360-degree videos, photos and product demos via any device (e.g., connected TVs, desktops/laptops, mobile devices and headsets) and games via headsets. Examples of VR headsets include Auravisor, Google Cardboard, Google ... Daydream View, HTC Vive, Oculus Go, Oculus Quest, Oculus Rift, PlayStation VR and Samsung Gear VR. AR enables a user to interact with virtual objects and other types of digital information overlaid over the real world. Examples of AR include filters of videos and photos (e.g., Snapchat Lenses); games (e.g., Pokémon Go); shopping (e.g., Ikea Place app, Sephora Virtual Artist); navigation (e.g, via head-up displays); object interactions (e.g., Blippar, HP Aurasma); 3D product demos and projections via headsets (e.g., enterprise applications).More

Methodology

Estimates are based on the analysis of survey and traffic data from research firms and regulatory agencies, historical trends and demographic adoption trends.