November 12, 2019

Area Esports Professionals Worldwide Believe Will Account for the Greatest Amount of Growth in the Esports Industry, 2018 & 2019 (% of respondents)

Description

This chart shows which areas marketing/agency professionals worldwide expect to be the primary revenue drivers for esports in the next year. Areas listed include advertising/sponsorships, media rights, in-game purchases/revenue, events/competitions and game sales via retail/downloadable games.

Featured In

US Esports 2020
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Chart Title

Area Esports Professionals Worldwide Believe Will Account for the Greatest Amount of Growth in the Esports Industry, 2018 & 2019 (% of respondents)

Publication Date

November 12, 2019

Sources

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Featured In

US Esports 2020