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Gaming Goes Mainstream, but Play Varies by Gender and Age

Gaming Goes Mainstream, but Play Varies by Gender and Age

Apr 14, 2019

Gaming has gone mainstream, with 86% of internet users worldwide noting they have gamed on at least one device within the past month, and that figure climbed to 92% among those ages 16 to 24, according to a March 2019 report from GlobalWebIndex.

Playable Ads:  The Next Big Thing for Mobile Advertising?

Playable Ads: The Next Big Thing for Mobile Advertising?

Jan 25, 2019

"Time is money" has never had more meaning than it does today. The attention economy has become another challenge for advertisers—particularly on mobile devices where users have lower tolerances for attention-grabbing ads. But short attention spans may have met their match in playable ads, which embed games or puzzles into ad units.