Games Trends & Statistics

EMARKETER offers market research, trends and statistics for a variety of topics and industries. Here you will find a collection of reports, articles and other resources for Games
Latin America Digital Shopping Habits 2026

Latin America Digital Shopping Habits 2026

Report
Mar 04, 2026

Our exclusive survey data examines the path to purchase across six markets in Latin America as digital marketplaces, social commerce, and AI reshape shopping behavior.

Gamers turn to social, streaming video for gaming-related content

Gamers turn to social, streaming video for gaming-related content

Article
Sep 08, 2025

Social media (27%) and streaming video (25%) have the highest percentage of time spent on gaming-related content, per May 2025 data from Bain & Company.

While gaming’s reach remains massive, advertisers still hesitate to invest

While gaming’s reach remains massive, advertisers still hesitate to invest

Article
Jul 01, 2025

The news: Despite its massive reach, gaming still accounts for less than 5% of worldwide media investment, per Dentsu’s 2025 Gaming Trends report—indicating a disparity between where audiences spend their time and where advertisers invest. Our take: Concerns about brand safety with in-game advertising linger, but brands that are willing to take the risk stand to gain through an approach that considers that simply investing in the format isn’t enough to drive results.

What marketers need to know about the Nintendo Switch 2

Article
Mar 19, 2025

The Nintendo Switch 2 is set to launch later this year. Though a firm release date has not been set, it's positioned to sell millions of units and put a whole generation of new Nintendo games in front of worldwide audiences.

Blizzard’s Diablo IV: Vessel of Hatred expansion targets gamer reengagement

Blizzard’s Diablo IV: Vessel of Hatred expansion targets gamer reengagement

Article
Oct 08, 2024

Amid industry layoffs and closures, Blizzard needs Vessel of Hatred to reignite interest in Diablo IV and maintain its strong position in the gaming market.

Olympic marketing lessons that can make marketers year-round champs

Article
Aug 13, 2024

This year’s Olympics were a major opportunity for marketers, both on TV and connected TV (CTV) and on social media. The Games only come around every two years, but the marketing lessons are applicable long after Paris’s crowds have cleared. From a push for generative AI (genAI) to athletes becoming creators in their own rights, here are five takeaways from the Summer Olympics.

More than half of US consumers like playing video games

More than half of US consumers like playing video games

Article
Aug 05, 2024

Key stat: 53% of US consumers love or like playing video games, according to April 2024 data from Collage Group. Among Gen Z, that figure increased to 72%.

The Weekly Listen: The biggest question facing TV, Apple's ad backlash, a tactile internet, and video ads inside Roblox

Audio
May 17, 2024

On today's podcast episode, we discuss the most substantial question facing TV at the moment, the right way to advertise AI's advantages, how haptics could change how we use the internet, whether advertising can find a home inside of games, which countries drive, cycle and take public transport the most, and more. Tune in to the discussion with our director of reports editing Rahul Chadha and analysts Ross Benes and Blake Droesch.

NVIDIA’s new pre-game ads borrow from CTV tactics

Article
Apr 02, 2024

Chip maker NVIDIA last week launched a pre-roll ad product for cloud gaming that makes video game advertising look a lot more like connected TV (CTV).

Learn More About EMARKETER Market Research Tools and Insights.
Our premium research gives you need to unlock digital opportunities and make the right business decisions.
Learn how
Shoppers spend nearly twice as long on Temu’s app than its competitors

Shoppers spend nearly twice as long on Temu’s app than its competitors

Article
Dec 12, 2023

The average Temu user spent 18 minutes per day on the company’s app: That’s nearly double the 10 minutes they spent on Amazon’s app.

Microsoft and Activision Blizzard merger sets the stage for a mobile game advertising giant

Article
Oct 16, 2023

What Microsoft’s Activision Blizzard merger means for mobile advertising

Nostalgia, ‘kidults,’ and personalization drive toy sales growth

Article
Aug 31, 2023

Toy sales growth can be attributed to kids’ shifting interests, the influence of online platforms, and expanding into older audiences. In our recent “Behind the Numbers: Reimagining Retail” podcast episode, we dive into trends impacting toy retail sales and how marketers can reach new consumers.

Digital Gamers, US

CollectionSnapshot
Aug 24, 2023
Time Spent With Connected Devices 2023

Time Spent With Connected Devices 2023

Report
Jun 12, 2023

In our newest forecast for time spent, mobile devices still attract more than half of all digital time, but CTV is catching up.

PlayStation Q is Sony’s take on handheld gaming for the streaming generation

Article
May 26, 2023

ts new handheld accessory isn’t the Nintendo Switch killer many had hoped for, but it’s a sign that the gaming giant is investing to build around its consoles.

The Daily: 2023 tech trends—How generative AI will change creative, Web3 offers benefits for loyalty, and more

Audio
Jan 20, 2023

On today's episode, we discuss how generative AI will transform how content and creative teams function across industries, the relationship between Web3 and loyalty, brands focusing on games as a training ground for the metaverse, and more. Tune in to the discussion with our analysts Jessica Lis and Yory Wurmser.

Move over kids, ‘kidults’ are the new demographic shopping the toy aisle

Article
Dec 21, 2022

Everyone knows the expression “like a kid on Christmas morning.” But what if we told you that it’s not just children who are hoping for the season’s hottest toys?

5 charts on why advertisers should pay attention to gaming

5 charts on why advertisers should pay attention to gaming

Article
Dec 13, 2022

Microsoft’s attempt to acquire Activision Blizzard in what could essentially create a video game monopoly has many, including the Federal Trade Commission, keeping a close eye on the gaming industry. The $68.7 billion acquisition would give Microsoft a leadership position with franchises like Call of Duty, Candy Crush Saga, World of Warcraft, Diablo, and Overwatch.

Apple’s Search Ads app gets a boost, while Google Ads and Meta Ads take a dive

Article
Oct 18, 2022

While other publishers have struggled in the wake of Apple’s AppTrackingTransparency (ATT), Apple Search Ads has tripled its market share of mobile advertising since the first half of 2020, according to AppsFlyer’s latest “Performance Index.”

Powerful data and analysis on nearly every digital topic.

Become a Client

Want more marketing insights?

Sign up for EMARKETER Daily, our free newsletter.

By clicking "Sign Up", you agree to receive emails from EMARKETER (e.g. FYIs, partner content, webinars, and other offers) and accept our Terms of Service and Privacy Policy. You can opt-out at any time.

Thanks for signing up for our newsletter!

You can read recent articles from EMARKETER here.
Access All Charts and Data
  • Learn about what technologies are transforming your industry
  • Gain exclusive perspectives from top industry leaders
  • Access thousands of data sets and forecasts via our iconic charts
Become a Client
or