Article
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JAN 25, 2019
"Time is money" has never had more meaning than it does today. The attention economy has become another challenge for advertisers—particularly on mobile devices where users have lower tolerances for attention-grabbing ads. But short attention spans may have met their match in playable ads, which embed games or puzzles into ad units.
Article
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SEP 29, 2020
The pandemic has caused reduced advertiser spending overall, leading to lower growth of in-app ad spending despite significantly higher numbers of ad placements. While in-app purchases (IAPs) never stopped growing amid the pandemic, publisher revenues have recently been shifting from in-app advertising to purchases.
Report
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SEP 15, 2020
The coronavirus pandemic and changes set to be implemented in the forthcoming iOS 14 are the latest shocks to an evolving app economy. This report will look at how these changes have altered developer monetization strategies and advertiser options.
Report
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OCT 17, 2019
With gaming shifting to mobile, developers increasingly turn to ads, while marketers realize that games can reach a wide array of people.
Report
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JUL 8, 2019
As more verticals compete for mobile time, app install advertising is more competitive than ever. In order to acquire engaged users, developers need a combination of paid and organic strategies.
Report
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DEC 6, 2018
One type of interactive ad is the playable ad—an ad that embeds a game or a puzzle. These ads have been highly effective for marketers. In a Fyber survey, 28% of US agency professionals listed playable ads as the most effective, followed by interactive and rewarded video ads. “With playables, brands can really incorporate their messaging with fun elements,” Smaato’s Noonan said.
Article
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NOV 20, 2019
As more games hit the market, it becomes harder for publishers to get noticed, which has made proactive user acquisition strategies more important. That’s true of casual games, which have found a huge following on mobile, and more complex games that have found ways to integrate advertising that doesn’t detract from gameplay.
Interview
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OCT 11, 2018
The real nuance we’ve seen over the past 12 months is the emergence of the playable ad format—a try-before-you-buy-type simulator for whatever the content is. It's proven to be effective and works quite well in a rewarded video slot. A number of performance marketers are leveraging it. It’s especially effective for gaming advertisers running in gaming environments.
John Egan
Head of Demand, EMEA
MoPub, a Twitter company
Article
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OCT 27, 2020
Gaming publishers have pursued aggressive monetization through engagement driven ad-units, keeping players in the game and driving strong performance for advertisers. As a result, engaging units such as rewarded video and playables have become essential to both the in-game player experience and monetization.
Article
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JUL 17, 2019
According to a March 2019 survey from mobile ad and app monetization company Tapjoy, 69% of US consumers said they would rather give up social media apps or TV than lose their favorite mobile games.
Report
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OCT 30, 2019
Like other social properties, TikTok also intends to offer advertisers a third-party ad network. The TikTok Audience Network was launched in July 2019 in Japan and will eventually be available in other countries. In Japan, the network offers three ad formats: rewarded video ads, interstitial video ads and playable ads, which can be bought on a CPC, CPM or oCPC basis, according to TikTok.
Report
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SEP 5, 2018
Playable ads were acceptable to 41.1% of teens in Europe and North America, but just 19.0% of seniors 65 and older. However, all age groups strongly disapproved of interstitial display ads. A variety of mobile ad detectors and blockers for both iOS and Android devices was already available in Germany in Q2 2018, according to AudienceProject—a clear sign of consumer demand.
Report
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FEB 26, 2019
The dreaded load-time delays should be reduced for heavier advertising formats like these, making them more practical and effective. “I would argue that 5G won't do a damn thing for reach and frequency because we have those already, but it may move AR and VR,” Mobile Posse’s Wester said. Playable ads, for instance, have already become more prevalent, but they will become even more so in a 5G world.
Report
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JAN 7, 2019
Mobile video ad spending will grow at a steady clip over the next few years. New ad units and formats like rewarded ads, 6-second nonskippable ads and vertical videos growing in importance for marketers.