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| JAN 11, 2022
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| JAN 11, 2022
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| JAN 11, 2022
Article
| DEC 9, 2021
Now nearly all the major social platforms allow users to add AR filters and effects to their photos and videos, and the activity has become a primary method of social communication and entertainment. That means AR will be a familiar technology to use during the purchase journey. Social AR technology is improving.
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| JAN 10, 2022
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| JAN 10, 2022
Article
| DEC 7, 2021
Instagram Stories ads will bring in $15.95 billion worldwide in 2022, more than one-quarter of the platform’s global net ad revenues.
Article
| DEC 6, 2021
In response to consumer privacy concerns, there’s been a range of global regulatory changes to protect consumers and ensure an optimal digital experience. The central philosophy of the regulations ensure that personal data belongs to the person, not a company. The recent privacy changes include:.
Report
| APR 15, 2021
"While gaming remains at the forefront of consumer VR, other use cases such as virtual concerts and virtual workouts are also starting to resonate with buyers," Jitesh Ubrani, research manager for worldwide mobile device trackers at IDC, said in a September 2020 news release.
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| DEC 8, 2020
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| APR 9, 2021
Search and social are still the most widely used channels for product research, and users will click into retailer or publisher sites to access more information about products they’re interested in. According to a Q3 2020 GlobalWebIndex survey of millennials ages 24 to 37 worldwide, 51% said they used search engines and 48% said they used social networks to research products or services.
Article
| DEC 2, 2021
The news: Both US and global marketing spending rebounded significantly in 2021, bringing projections back in line with pre-pandemic trends, per a report from forecaster PQ Media. US marketing spending will increase 8.7% this year to $539 billion. Marketing worldwide spend will climb 7.2% to $1.376 trillion.
Article
| DEC 2, 2021
Article
| DEC 1, 2021
One that performance teams, who traditionally stick to web, paid search, and paid social channels, are finding crucial for driving consumer engagement and conversions. Budgets are shifting to CTV from linear TV and social. Team structure isn’t the only thing changing from the norm. Among surveyed marketers, 58% said they have shifted budget from linear TV efforts to CTV.
Audio
| DEC 1, 2021
On this episode of Brand Anatomy, where we get exclusive looks inside leading brands, eMarketer Briefing director Jeremy Goldman sits down with Harold Klaje, executive vice president and president of global advertising at Reddit, to discuss which markets are the platform’s top priority, how Reddit caters to users and advertisers abroad, and how brands are building their own presences on the site.
Video
| NOV 30, 2021
As comfort-buying furniture online continues to rise, the direct-to-consumer (D2C) home furnishing sector has exploded with growth and competition. Watch Industry Voices: Spotlight on D2C with Joybird’s vice president, marketing and business development Eric Tsai to hear how the La-Z-Boy-owned brand scales its custom furniture business by staying in sync with consumer expectations.
Report
| JAN 7, 2021
In our June 2020 survey with Bizrate Insights, only 18.7% of US social buyers said they paid for their most recent social purchase that way vs. 57.8% who completed the transaction on the retailer’s website. And in a September 2020 study by IBM, 54% of US adult internet users said they had no interest in making purchases directly from social media.
Article
| NOV 22, 2021
The “Topic Exclusion” feature can currently be used to bar content tied to news and politics, social issues, and crime and tragedy. Facebook users will also be able to toggle whether they are included in these three topic groups via an Ads Preferences dashboard. How we got here: The move follows a trend of platforms placing increasing emphasis on brand suitability rather than brand safety.
Report
| MAR 17, 2021
There is a social element pervading the entire gaming ecosystem. The ability to connect with others during the pandemic has elevated the social aspects of gaming across all devices, especially mobile. Interacting with streamers and other GVC viewers during livestreams has also had the same effect during the pandemic.
Report
| DEC 31, 2020
After a tumultuous year, the social platforms will close 2020 on a high note in terms of ad revenues and users—and with features that closely resemble each other.
Report
| MAR 16, 2021
Article
| NOV 19, 2021
Why this matters: After a fall report on Instagram found that the app had harmful effects on teens and children, social platforms have been racing to introduce safety features for underage users and to get the word out to regulators and advertisers that their products are safe for children.
Video
| NOV 16, 2021
The consumer packaged goods (CPG) and grocery sector is years beyond where it was expected to be in terms of consumer adoption of ecommerce. Watch Industry Voices: Spotlight on D2C with The Clorox Company’s Jackson Jeyanayagam to hear how the cleaning products company's brand portfolio is responding to evolving behavior and encouraging consumers of all ages to buy products online.
Article
| NOV 16, 2021
As TikTok continues to demonstrate that it can command attention, it must also show that it can reliably convert users into buyers.
Article
| NOV 15, 2021
Meta, the company formerly known as Facebook, owns the top four mobile apps worldwide, with WhatsApp, Facebook Messenger, Facebook, and Instagram seeing the most cumulative downloads between Q1 2014 and Q3 2021.