Article
| SEP 23, 2020
The US computing products & consumer electronics industry will be the fastest growing digital ad spender in 2020, increasing its spend by 18.0% in a year when the total US digital ad market will only grow by 1.7%.
Report
| SEP 2, 2020
Report
| APR 29, 2021
This report features our latest forecast for UK ad spending, including breakouts by media, format, and company. It also examines how the pandemic affected the ad market last year, and how new dynamics may play out in the future.
Report
| MAR 18, 2021
And by 2024, ABI Research anticipates that 5G and other new services will drive total cloud gaming market revenues to $4.5 billion and the number of active cloud gaming users to 42 million.
Report
| SEP 24, 2020
The pandemic has greatly affected the distribution of digital ad spending across industries. The bottom fell out of the travel industry, as will ad spending in the sector, while retail will consolidate its dominant position in digital ad spend this year.
Article
| APR 20, 2020
With the coronavirus pandemic leading to a significant economic slowdown, we’re providing updated guidance to our clients about what we expect for ad spending during H1 2020.
Report
| JUN 9, 2022
Gaming saw significant gains in 2020; although growth has been minimal since then, the starting base was higher. Smartphones are more popular for gaming than game consoles, according to February 2022 polling of US gamers by CivicScience. That indicates the gaming experience on an app is important to players. What Trends Are Affecting This Forecast?
Article
| OCT 16, 2020
Outside walled gardens, some of the most compelling content is in the news and gaming verticals. These categories, above all others, are most consistently constrained by third-party brand safety mechanisms. News publishers are penalized for reporting on challenging, sometimes unpleasant issues, which is their job.
Report
| MAY 18, 2022
Report
| AUG 10, 2021
Lower-income individuals may lag slightly in areas like banking or gaming, but the pattern is changing with subscription services.
Article
| MAY 11, 2020
It’s an unusual time, to say the least. But Americans are reacting to the coronavirus pandemic and resulting stay-at-home orders partially by retreating to a number of familiar activities, including hanging out with other household members and spending time on hobbies. The need to stay occupied and entertained at home has led to a boom in sectors like video gaming—but also lower-tech crafts, toys and games.
Report
| AUG 12, 2020
Entertainment includes amusement and recreation, box office, film, music, TV and video games (excluding video game hardware).
Report
| JUN 6, 2022
*“Non-internet activities” refers to activities that do not require an internet connection, such as playing games offline, reading or listening to content that was downloaded beforehand, or viewing locally saved photos. How Our Forecasts Account for Multitasking.
Report
| JUN 16, 2022
Video will account for 45.6% of all social ad spending in 2022 and 49.1% in 2023. To put that in perspective, video accounted for just over 30% of social ad spending in 2019. Marketers must prioritize video when planning for social media. They should:. Develop unique, native-feeling creative for different social networks or social placements.
Report
| APR 28, 2020
Our March forecasts for 2020 ad spending have been overtaken by the effects of coronavirus. We’re now issuing updated estimates for Germany ad spending in H1 2020, based on recent information about how advertisers will respond.
Report
| MAY 14, 2020
Digitally native companies are spending more on TV ads because they can’t get the scale needed from digital ads alone, said Belinda Smith, former head of global marketing intelligence at video game brand Electronic Arts (EA). Marketers from these firms tend to value different metrics than traditional TV marketers do.
Report
| JUN 30, 2020
The coronavirus pandemic has pushed UK ad spending into negative territory in 2020. However, digital ad spend will grow marginally, by 0.3%, fueled by the impressive performance of video ad spending—up 15.0% this year.
Report
| APR 21, 2020
The coronavirus pandemic has upended countless 2020 ad spending forecasts, ours included. We’re now issuing updated estimates for France ad spending in H1 2020 based on current information about how advertisers will respond.
Report
| APR 30, 2020
According to Socialbakers’ Q4 2019 research, ad spending on Instagram Stories rose 40% over the past year and 91% over the past two years. As of Q4, 10% of total Facebook ad spending (including Instagram) went to Instagram Stories, Socialbakers said. Spending on Facebook Stories ads was far lower, however, at just 0.4% of total Facebook spending as of November 2019.
Report
| JUN 23, 2020
Report
| MAY 21, 2021
However, now that vaccinations are widely available and the economy has improved from the early days of the pandemic, we have reassessed upfront ad spending and how the nature of these negotiations may change in the future. Upfront TV Ad Spending.
Report
| JUN 21, 2022
YouTube isn’t just for the smallest screens as more viewing takes place on other connected devices and mobile use declines. Streamers are taking in more upfront ad dollars. Netflix is shaking things up after subscription drops.
Report
| MAY 24, 2022
But gaming activations also have short-term benefits for advertisers. Brands and musicians that have taken the leap by partnering with immersive video game behemoths Roblox and Fortnite have generated memorable consumer touchpoints, garnering significant PR buzz along the way. Read Next. Sources. Advertiser Perceptions. CivicScience. DoubleVerify. Morning Consult. Outbrain. Savanta.
Article
| APR 16, 2021
Traditional media ad spending had a very challenging 2020, as abnormal socioeconomic conditions, driven by the pandemic, changed consumer behavior to the detriment of TV, radio, newspaper, magazine, and OOH advertising.
Report
| OCT 13, 2020
The reports in this collection look at ad spending in the retail, financial services, computing products and consumer electronics, automotive, telecom, travel, health and pharma, media and entertainment, and CPG industries. Countries covered in this report series include the US, UK, and Germany.