January 30, 2018

Digital Gaming and Interactive Media Revenues Worldwide, by Segment, 2017 (billions)

Description

This chart looks at the revenues from mobile games, personal computer media (free-to-play games, subscription and premium games), gaming consoles and video content, augmented reality (AR), virtual reality (VR) and esports.
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Chart Title

Digital Gaming and Interactive Media Revenues Worldwide, by Segment, 2017 (billions)

Publication Date

January 30, 2018

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