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Bundesverband Interaktive Unterhaltungssoftware e.V. (BIU) | GfK
Data is from the June 2017 GfK as cited by Bundesverband Interaktive Unterhaltungssoftware e.V. (BIU) in press release. Data is based on surveys from the GfK Consumer Panel, GfK Entertainment and GfK POS Measurement. GfK used surveys including an ongoing survey of 25,000 consumers for their purchasing and usage habits in digital games, as well as a trading panel representing the German population.
Customer Experience Priorities According to Retailers in North America, April 2018 (% of respondents)
Desktop vs. Mobile Web Traffic to Department Store Sites* Worldwide, Feb 2017-April 2018 (millions of visits)
Factors of Online Marketplaces* that Appeal to Consumers According to Brand Marketers Worldwide, Q2 2018 (% of respondents)
Mobile Game vs. Nongame App* Install Share Worldwide, by Source, May 2017-April 2018 (% of total)
US Internet Users' Usage of Mobile Retail Apps, May 2018 (% of respondents)
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