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Bundesverband Interaktive Unterhaltungssoftware e.V. (BIU) | GfK
Data is from the June 2017 GfK as cited by Bundesverband Interaktive Unterhaltungssoftware e.V. (BIU) in press release. Data is based on surveys from the GfK Consumer Panel, GfK Entertainment and GfK POS Measurement. GfK used surveys including an ongoing survey of 25,000 consumers for their purchasing and usage habits in digital games, as well as a trading panel representing the German population.
Devices Owned by Households in Germany, March 2017 (% of respondents)
Devices Used by Consumers in Germany, March 2017 (% of respondents)
Demographic Profile of Media Users in Germany, 2016 (% of population in each group)
Media Penetration in Germany, 2016 (% of population)
Digital Activities Conducted by Consumers in Germany, by Device, April 2017 (% of respondents)
The Global Media Intelligence Report, 2017
Digital TV and Video in Europe: A Boom in Usage Fuels Expansion of Video Content Offerings
In-App Purchases Boost Mobile Gaming in Germany