Feb 9, 2010
  • Research and Analysis on Digital Marketing and Media
  • Objective Analysis of Internet Market Trends
  • Data from Over 4,000 Worldwide Sources


Print  |  E-Mail  |  RSS  |  More Articles   

Economy Not Hurting Video Games

MAY 21, 2008

FBLI
Share

Video game sales in the US were up 31% through April over 2007, according to NPD Group. "Grand Theft Auto IV," which made $500 million in its opening week, was not released until April 29. NPD said the video game industry now takes in $18 billion annually.

"There is a theory that in difficult times, people nest more, so at-home entertainment is more recession-proof than away-from-home activities," Anita Frazier, analyst at NPD, told Advertising Age. "Some of that may be going on, but I think there is a broader interest in gaming as a form of entertainment and that more people are moving gaming up in their list of preferred leisure activities."

The gaming audience is broadening. In 2007, 72% of 6 to 44 year-olds played video games, up from 64% in 2006, according to NPD. Family games accounted for 17% of all games sold in 2007, up from 9% in 2006, according to the Entertainment Software Association.  

Get more articles like this one delivered every day.
Click here for the eMarketer Daily newsletter.

Access More Articles Read More Articles     Email Article E-Mail This Article     Print Article Print
Subscribe to RSS Feed RSS Feed     Share
Add eMarketer to your Google Toolbar Add eMarketer to Google Toolbar
eMarketer Total Access Subscription
See how leading marketers use eMarketer to develop successful new digital marketing and media strategies. Get Total Access.

Advertisement

Advertisement

Follow eMarketer on Twitter